Here is a pops compatibility list please add to it by leaving a comment if you can help with the list.
PSX to PSP GLOSSARY
Pops = The in-built PSX emulator for the PSP, developed by Sony. Each firmware has it’s own, though some share the same binary.
Popsloader = A plugin use to load different versions of pops.
Keys.bin = When you download a PSOne Classic form the PSN store, it comes with keys.bin and it’s required for the game to run. The old popstations generate one, but this is not required anymore with the newer popstations.
Document.dat = The game manual, which also comes PSOne Classics from the playstation store. You can make your own custom game manual with PSP DocMaker GUI.
GAME ID = The identification number used by Sony. Typically this is on the Playstation CD in a file named with the region code plus the unique number for each disk. For example, SLUS-00972 tells you it was shipped to the United States.
PSOne Classic = Also referred to as “PSN versions”, these PSX games available for purchase via the Playstation NetworkStore. These versions don’t require Popsloader, most work fine as long as you’re on the latest firmware.
Numbers
Nameb | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
007 Racing | SLUS-01300 | NTSC-U | No | |
007 Tommorow never dies | SLUS-00975 | NTSC-U | Yes | |
3Xtreme | SCUS-94231 | NTSC-U | No | popsloader @ 3.71:boots and plays fine – by killergp123 |
40 Winks | SLUS-00874 | NTSC-U | No | Works fine on 3.71 and 3.90 Pops tested by Raymondgt08 |
Name | PSX ID | TV Type | Manual (Y/N) | Notes | |
---|---|---|---|---|---|
A-Train | SLUS-00003 | NTSC-U | No | 3.90 by 2PS. | |
Abalaburn | SLPS-01280 | NTSC-J | No | Works perfectly on 3.90m33-3 tested by Raymondgt08 | |
Ace Combat 2 | SLUS-00404 | NTSC-U | Yes | 5.00 M33-6: The NTSC-U version of the game doesn’t work. There’s a black screen once you run it. The PlayStation logo doesn’t show up and you are not allowed to choose a Pops. I’ve tried it with two US versions. I’ll soon verify whether the PAL version works or not and post an update. | |
Ace Combat 3: Electrosphere | SLUS-00972 | NTSC-U | Yes | JEETY: Use 4.01 pops. Played using psp2000 5.00m33-6. | |
Aces of the air | SLUS-01470 | NTSC-U | No | 3.80 by 2PS. | |
Action Man: Operation Extreme | SLES-01761 | PAL | No | 5.50GEN-D2 works fine with latest POPS | |
Addie no Okurimono | SCPS-10126 | NTSC-J | No | 4.01 by 2PS. | |
Adventure of Little Ralph, The | SLPS-01853 | NTSC-J | No | 3.90 by 2PS. | |
Adventures of Lomax, The | SCUS-94906 | NTSC-U | No | 3.90: Music issues if the image is not good – try PAL version. By 2PS | |
Agent Armstrong | SLPS-01073 | NTSC-J | No | ||
AirGrave | SLPS-00559 | NTSC-J | No | 3.80 by 2PS – Sound issues | |
Air Combat | SLUS-00001 | NTSC-U | No | 5.00m33-6 game works perfectly sheriff. | |
Air Hockey | SLUS-01467 | NTSC-U | No | 5.00 M33-4 – works fine. | |
Akuji The Heartless | SLUS-00715 | NTSC-U | No | ||
Akumajō Dracula X: Gekka no Yasōkyoku | SLPM-86023 | NTSC-J | No | Get the English translation patch here (this patch is a recent ‘retranslation’ of Castlevania: Symphony of the Night), on 4.01 it works great but 5.00 crashes at the beginning when Richter gets to Dracula Vlad Tepes, tested with patched version on my 5.00m33-6 slim, EBOOT made with Simple Popstation GUI 3.00 – DebugJunky | |
Alfred Chicken | SCES-03817 | PAL-E | No | Working great on 3.90 with Zoom Mode, some sound glitches in menu | |
Alien Trilogy | SLES-00101 | PAL-E | No | Graphical Glitches | |
Alien Trilogy | SLUS-00007 | NTSC-U | Yes | 3.90 - Plays fine. -cephirobr | |
Alone in the Dark – One Eyed Jack’s Revenge | SLUS-00239 | NTSC-U | No | Tested by MAN-biker Hey MAN-biker, please share your results… Tested on 5.00, gameplay seems real choppy… -DebugJunky |
|
Alone in the Dark: The New Nightmare | SLUS-01201 | NTSC-U | No | Works perfectly fine. Tested on 3.90 M33 -Cheska 3.80: Crashed after character is chosen at a blank screen if left too long. Solution: After chosen character, the screen will go black, immediately press the X button and the game will run normally. By 2PS 4.01M33-2: (tested on a PSP ’Fat’) Played the first 15 minutes, everything works fine. By, Caustic Paradox. 5.50 GEN-D3: Seems to work fine if you have your ‘Disc-Load Speed’ set to ‘Normal’. On ‘Fast’, it’ll crash sometime during the first in-game conversation. – TabsMH |
|
Alone in the Dark: The New Nightmare | SLES-02805 | PAL-ITA | No | Works flawlessly on cf 5.00M33-3 by Druids1974 | |
Alundra | SLUS-00553 | NTSC-U | Yes | On 3.71 works perfect fine by dopi Works fine on 5.0 M33-3; dumps occasionally and potential to freeze (Tanthalus). works perfectly using original from flash pops on 5.00 m33-6 as well as gen d-2 and gen d-3 (whitetiger2695) |
|
Alundra 2 | SLUS-01017 | NTSC-U | Yes | Works perfectly on my 5.00M33-3 by Druids1974 Works fine on 5.00 m33-6 5.50GENd-2 and GENd-3 whitetiger2695 |
|
Amerzone | SLES-02347 | PAL | No | Works flawlessly on 5.50 GEN-D3 using 3.90 pops by Nekroido | |
Ape Escape | SCUS-94423 | NTSC-U | No | This game Not working on all pops because required Dual Shock controller – marek2fgc | |
Apocalypse | SLUS-00373 | NTSC-U | No | Works perfectly on 3.90 testec by Raymondgt08 | |
Apocalypse | SLES-00460 | PAL-E | No | ||
Aqua GT | SLES-03390 | PAL-E | No | ||
Arc the Lad | SLUS-01224 | NTSC-U | No | Update from SaintPizzy: Runs perfect on 3.71 and above. Update from Druids1974: Works flawlessly on 5.00m33-3. By XsilentX: Runs flawlessly on 5.00 M33-4 |
|
Arc the Lad 2 | SLUS-01252 | NTSC-U | No | Update from SaintPizzy: Works under 3.52 firmware. Use thepopsloader plugin to select your PSX on PSP version. By XsilentX: Works fine in 5.00 M33-6. Update from Druids1974: New update – works flawlessly under 5.00m33-3 firmware. |
|
Arc the Lad 3 | SLUS-01253 | NTSC-U | No | Update from SaintPizzy: Works under 3.52 firmware. Use thepopsloader plugin to select your PSX on PSP version. Update from Druids1974: New update – works flawlessly under 5.00m33-3 firmware. Update from XsilentX: Works under 5.00 M33-6. Update from Orin6909: Works until the end of the first disc on 5.00m33-6. Freezes at hovercraft cutscene, dropped down to 3.72, but wouldn’t let me switch discs at the prompt. Tried loading on disc 2 and same problem occured asking me to switch back to disc 1. |
|
Area 51 | SLUS-00164 | NTSC-U | No | Works only for CFW under 3.40 OE (Such as 3.10 OE) 5.00m33-6 works fine -D3dGrlsDnyD4yN0 | |
Arkanoid R 2000 | SLPM-86262 | NTSC-J | No | ||
Armored Core | SLUS-01323 | NTSC-U | Yes | ||
Armored Core (SCEA release) | SCUS-94182 | NTSC-U | No | 5.00-4 Works fine. | |
Armored Core Master of Arena | SLUS-01030 | NTSC-U | No | ||
Armored Core Project Phantasma | SLUS-00670 | NTSC-U | No | 3.71 works. ~mechagodzilla | |
Armorines: Project S.W.A.R.M. | SLUS-01022 | NTSC-U | Yes | ||
Army Men 3D | SLUS-00491 | NTSC-U | Yes | No flaws. 3.71 m33-4 ~Beaniehat~ | |
Army Men: Sarge’s Heroes | ? | NTSC-U | No | Slight sound pops at main menu, nothing major. 5.00 m33-4 ~Larry D.~ | |
Assault Rigs | SCUS-94405 | NTSC-U | No | Slight sound pops at main menu and no music ~Savior X~ | |
ATV: Quad Power Racing | ? | NTSC-U | No | No flaws. 5.00 m33-4 ~Larry D.~ | |
Azure Dreams | SLUS-00614 | NTSC-U | Yes | 5.00 M33-4, Works Perfectly! -arNieL- Mine also works perfetly but the screen has a a black border at the top, if anyone ould help I’d appreciate it. EBOOT was made with Simple Popstation GUI v3.00 – DebugJunky 5.00 M33-6 Works fine using 4.01 pops – Azure Fang |
B
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Baroque | (Unknown) | NTSC-J | No | Works perfectly on 5.00 m33-6 so far (not yet finished). |
Batman Beyond: The return of the Joker | SLUS-01207 | NTSC-U | No | 3.80 – by 2PS. |
Batman Forever: The Arcade Game | SLUS-00387 | NTSC-U | No | 3.90: Tested by 2PS. |
Battle Arena Nitoshinden | SLPS-00485 | NTSC-J | No | 3.80 by 2PS. |
Battle Arena Toshinden | SCUS-94200 | NTSC-U | No | |
Battle Arena Toshinden 4 | SLES-02493 | PAL-E | No | Works perfectly on 3.71m33-3 with Popsloader 3.71 (Tested by Raito) |
Battle Tanx: Global Assault | SLUS-0100% | NTSC-U | No | 3.80 by 2PS. |
Beatmania | SLPM-86126 | NTSC-J | No | |
Beast Wars Transformers | SLUS-00508 | NTSC-U | No | 5.00m33-6 seems to be the best for this game other will produce graphics errors-by Sic-suicide |
Beavis & Butthead (Virtual Aho Shoukougun) | SLPS-01219 | NTSC-J | No | 3.11 only – by 2PS. |
Bedlam | SLES-00334 | PAL-E | No | 3.30 only. |
BioHazard | SLPS-00222 | NTSC-J | No | |
BioHazard Demo | SLPM-80027 | NTSC-J | No | |
BioHazard Director’s Cut | SLPS-00998 | NTSC-J | Yes | |
BioHazard 2 | SLPS-01222 | NTSC-J | No | |
BioHazard 2 [Beta 2] | SLPS-00222 | NTSC-J | No | SLPS-00222: Freezes when man in gun shop speaks (funnily enough, straight after he says freeze!). Tested on 3.40-3.52-3.71-3.80 pops.
SLPS-01222: Freezes once entered police station, same way it does with american version if game id isnt changed. Tested on 3.52-3.80 pops. |
BioHazard 2 Demo | SLPS-00999 | NTSC-J | No | Firmware 3.40 OE-A required, and SLPS-01222 MUST be set as the Game ID. |
BioHazard Gun Survivor | SLPS-02553 | NTSC-J | No | |
Bishoujo Senshi Sailor Moon Super S – Shin Shuyaku Soudatsusen | SLPS-00262 | NTSC-J | No | Testinsomegames: 5.00 the music will not work. 4.01 works perfectly fine. |
Black Dawn | SLUS-00321 | NTSC-U | No | Tested on 3.52 M33-4 by GamerbyDesign |
Blade | SLES-03213 | PAL | Yes | Unknown |
Blast Chamber | SLUS-00219 | NTSC-U | No | 3.80 by 2PS.
3.71 works perfectly. 3.80 does not load levels. -soupy |
Blaster Master: Blasting Again | SLUS-01031 | NTSC-U | No | 3.02: Seems to be working great. 3.71 M33-4: Crashes in on-foot dungeons. Tested by Joseph Collins. |
Blazing Dragons | SLUS-00100 | NTSC-U | No | Tested on 3.71 M33-2 by Dusteater1983. It works perfect! |
Blasto | SCUS-94412 | NTSC-U | No | Seems to run perfectly, with no problems. |
***** Buster | SLES-04067 | PAL-E | No | 3.80 by 2PS. |
Blockids | SLUS-01496 | NTSC-U | No | 3.80 by 2PS. |
Bloody Bride | SLPS-00526 | NTSC-J | No | Crashes at ‘Dec 25′ right after the Christmas Party, too bad, it’s a great RPG/Dating Sim.
Please elaborate which pops you tried, GUI you used to create the EBOOT etc – Debug Junky |
Blood Omen: Legacy of Kain | SLUS-00027 | NTSC-U | Yes | Savegame function does not work correctly; savegames are seen as corrupt when read. Saving seems to be fixed on 3.71 M33-3. Tested by MonkeyJamboree Works fine on 5.00 M33-3 |
Bloody Roar | SCUS-94199 | NTSC-U | No | According to "John":"Works flawlessly and stretches perfectly in 3.9" Also works perfectly on 5.00 M33-3 with 5.01 patches. Hangs for a minute after PS logo, and when you beat arcade mode, it freezes, but the gameplay is terrific Also no BG music. Stretch looks like widescreen. By Roxas6662 5.00 works perfectly – DebugJunky |
Bloody Roar 2 | SCUS-94424 | NTSC-U | No | According to "John":"Works flawlessly and stretches perfectly in 3.9". I 2nd that motion. Flawlessly in 3.71, 3.80, and 4.01 M33. One of my FavS. Tested by MasterTurkey.
5.00 works perfectly – DebugJunky |
Bomberman Fantasy Race | SLUS-00823 | NTSC-U | No | 3.80 by 2PS |
Bomberman Party Edition | SLUS-01189 | NTSC-U | No | 3.90 by SleepyMan |
Bomberman Wars | SLPS-01347 | NTSC-J | No | 3.90 by SleepyMan |
Bombing Islands, The | SLUS-01292 | NTSC-U | No | 3.90 by 2PS. |
Brain Dead 13 | SLUS-00083 | NTSC-U | No | 3.90 by 2PS |
Brave Fencer Musashi | SLUS-00726 | NTSC-U | Yes | If you use the default GameID it will freeze after the "Chapter 1" screen. So use one of the GameID’s below. When you do use one of these gameIDs you’ll sometimes notice a little slowdown or some stuttering in voices, but at least the game works. 3.52 and below: Use GameID SLPS-01156, SLPS-01724, or SLPS-01222. 3.71 and 3.72: GameID SLPS-01156 and SLPS-01724 will work. 3.90: Only GameID SLPS-01156 will work. Also the slowdown and stuttering in voices is slightly better. EBOOT needs to be made with CDDA Popstation 1.24 (don’t forget, you’ll need keys.bin). Many GUIs make bad eboots… 3.90 Works perfect for me with SLPS-01156, eboot made with Simple Popstation GUI 3.00 and 01156 ID was patched onto the eboot after – DebugJunky 4.01: If you use GameID SLPS-01490 then gameplay and voices are MUCH better. However if you try to watch the opening cinematic after starting a new game it will freeze at a black screen after it zooms in on the castle. So press Start as soon as you can to skip it. 5.00: GameID SLPS-01490 and SLPS-01156 doesn’t work, game gets stuck on black screen and doesn’t even show the PS logo. If you use the default SLUS-00726 GameID the game will boot, but it will freeze after zooming in on the castle and after the "Chapter 1" screen. 5.00m33-6: Works perfectly (no slowdown, stutter, or freezes that I have seen so far up through chapter 2), looks, and sounds the best on 3.03 when using GameID SLPS-01156. -Sincerely, X. UPDATE:Only seems to work if the EBOOT is created with Popstation GUI 300 BETA. Made mine with SLPS-01156 with PSX2PSP 1.3 and it works flawlessly so far (completed chapter 1) -Vyse 6.39ProB8: Works perfectly (!) so far with 3.40 with SLUS-01156. *Note* Popsloader with PspGo will NOT have sound unless you are using the headphone jack. [As of 7.30.11] -antidentity 6.20 PRO B-9: Converted using Simple POPstation GUI 3.00 BETA and using 3.40 via POPSLOADER, tried using PSX2PSP but got the Chapter 1 freeze screen using that. Works perfectly, except a little bit of slowdown with a lot of action going on. Make sure to skip the opening cinematic or else it will freeze. -NuHalo |
Breakout | SLUS-01170 | NTSC-U | No | |
Breath of Fire 3/III | SLUS-00422 | NTSC-U | Yes | 4.01: Working fine so far. Works perfectly on 5.00 M33-6 4.01 5.50 GEN-D3: Working Flawlessly, but encountered a black screen when switching overworld map to central Wyndia. Re-converted game using all compressions, encountered same glitch. Converted game with no compression, and now no problems. |
Breath Of Fire 4/IV | SLUS-01324 | NTSC-U | Yes | 3.00 – 3.41: Works, but earlier versions have poorer sound quality. Noticable frame skipping & slowdown (video only) in the more detailed 3D environments, like towns. Battles run perfectly, although later spells may change this (unable to test this myself). 3.42 & 3.51: Same as above, but the sound is perfect. 3.52 – 3.72: Unplayable! After the Capcom logo you will get a blank white screen. The opening FMV can be heard playing, but the white screen remains and the game doesn’t respond to button input. After the FMV you’ll be stuck on the main menu until you quit. 4.01: Works again, but no noticable improvements over 3.42 & 3.51. NOTE: Upon first trying this pops the game started fine, but I had a black screen when I loaded my save file to the world map. I restarted and tried a new game instead, which worked fine. Ever since then my save file has worked. The black screen may have been a one-off glitch. Tested by Milkymoocowmoo using NTSC-U version, 4.01 M33-2 NTSC-U version (working on PC emulators) hangs at the Playstation logo. Using popsloader plugin, it fully works on 3.30 and 3.40 firmware. Edit: Retrying with a new EBOOT – made from the same image using the same program with the same settings – successfully worked. Saving/loading also worked. People on forums also mention both; sometimes it works and sometimes not. But when it works, it keeps on working.~Haisook (NTSC-U version, tested on 4.01 M33-2) 5.00 M33-6:Works perfectly. No problems seen so far with this version (half-way through Chapter 3.) I can also confirm 5.00 works great – DebugJunky 5.50 GEN-B2: runs perfectly. Game image was made using CloneCD from NTSC version; EBOOT created with Icetea. Tested on pops 4.01. -Kuraudo- 5.50 Prometheus v4: Runs wihtout problems. Just some minor lags inside some cities. -Fidelis |
Brigandine: The Legend of Forsena | SLUS-00687 | NTSC-U | No | works perfect. tested with 3.80 & 4.01 |
Broken Sword: The Shadow Of Templars | SLUS-00484 | NTSC-U | Yes | 3.90: Tested on PAL version (SCES-00346) – by 2PS. By XsilentX: Works fine in 5.00 M33-6. andwan0 – SLUS-00484, freezes in Act 3, Paris hospital, CFW 3.10, 3.40, 3.72. Well actually, when I tried CFW 3.40 again, it appears that scene just runs very very slow. I left it running and it does still run.. after like 5-10 minutes. I just quickly try to get past that screen/stage and into the hospital room to speak to the guy to carry on with the storyline. I manage to get past that bit and never needed to return. Also, in Egypt or Ciaro there’s some graphic background clitches. Again, this doesn’t stop the game from playing. The only WORST part is trying to pick up the soap in the bathroom. Apparently this is a pixel hunt… and using the PS directional pad is a pain since it has a constant sensitivitiy… |
Broken Sword II: The Smoking Mirror | SCES-00798 | PAL-E | No | |
Bubble Bobble 2 | SLUS-00838 | PAL | No | 5.00 M33-6: Works PERFECT for me without pops. By Sk8eR_PR |
Bugs Bunny: Lost in Time | SLES-00458 | NTSC-U | No | 6.20 PRO-B8:Working fine with gameid SLPS-01156 and popsloader set to 3.52 as instructed in this thread |
Bugs Bunny: Lost in Time | SLUS-00838 | NTSC-U | No | Tested on POPs 3.01 to 5.00 M33-6, none working. 3.40: Changing ID seems to work, I used SLPS-01222 (others may work tough) and popsloader. Anyway, there are some serious performance issues; game doesn’t run at full speed. |
Bugs Bunny & Taz – Time Busters | SLES-02896 | PAL-E | No | 5.00 M33-3 Works fine. |
Builder’s ***** | SLUS-01086 | NTSC-U | No | 3.80 by 2PS. |
Bushido Blade | SCUS-94180 | NTSC-U | No | 3.52: Playable. ~NXMT 3.71: Playable. ~NXMT |
Bushido Blade 2 | SLUS-00663 | NTSC-U | Yes | 3.52: Playable. ~NXMT 3.71: Playable. ~NXMT 3.90: Freezes just before intro movie. ~NXMT |
Bust-A-Move’99 | SLUS-00725 | NTSC-U | No | 3.90 by 2PS. |
Bust-A-Move 2: Arcade Edition | SCUS-94243 | NTSC-U | No | Works fine on 5.00 M33-3 |
Bust-A-Move 3dx | SLES-00991 | PAL | No | Works fine on my 5.00 M33-3 by Druids1974 – Just no soundtracks but there are sounds FX |
Bust A Move / Groove | SCUS-94263 | NTSC-U | Yes | 3.90: Experiencing a little delay when playing Hamm’s stage. 5.00 m33-6:: on 4.01POPS no problem no delays. by JRM |
Bust A Move / Groove 2 – Dance Tengoku Mix | SLPM-86219 | NTSC-J | No | 3.90: Tested on US version ‘SLUS-01159′ – by 2PS. Tested with Popsloader 3.71. 4.01: A bit laggy. But R2/Dodge can be remapped to the L button. Yay. =]. 5.00 M33: Music cuts off during gameplay |
Buster Bros. Collection | SLUS-00208 | NTSC-U | No | 3.90 by SleepyMan |
C
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
C – The Contra Adventure | SLUS-00499 | NTSC-U | No | Works on 5.00 m33-3 (may work on others). |
C3 – Car Constructor’s Championship (aka Max Power Racing) | SLES-01363 | PAL-E | No | 3.90M33 Runs fine. Assassin2k |
C-12 Final Resistance | SCUS-94666 | PAL-E | No | |
Cabela’s Ultimate Deer Hunt: Open Season | SLUS-01400 | NTSC-U | No | 3.80 by 2PS. |
Capcom Generations – CD2: Chronicles Of Arthur | SLES-11881 | PAL-E | No | 3.80 by 2PS. |
Capcom vs SNK Millennium Fight 2000 Pro | SLUS-01476 | NTSC-U | No | 3.90 by 2PS. Tested on 3.71 M33-2 Tested on 4.01 M33-2 by Trasgo7 |
Capcom vs SNK Millennium Fight 2000 Pro | SLPM-87053 | NTSC-J | No | |
Captain Commando | SLPS-01567 | NTSC-U | No | 3.71 pops: runs and plays well but no music and some enemies have distorted sprites -theydidntnameme 5.00 m33-6: does not load -theydidntnameme |
Captain Tsubasa – Aratanaru Densetsu Joshou (New Legend) | NTSC-J | SLPM-87060 | No | Seems works fine on 5.00 m33-3, and 4.01 popsloader. |
Carmageddon [M4] | SLES-01960 | PAL-E | No | Needs POPS 3.10; didn’t work under POPS 3.71. Sound glitches during gameplay, no BGM. (3.10 by PerfectCircle)
– appears to be working fine: 5.00 m33-6 |
Castlevania Chronicles | SLUS-01384 | NTSC-U | Yes | Black screen with audio after death (in 2nd stage after extended play time) ***UPDATE*** 3.40 OE-A: The game freezes right after you choose a game mode on the main menu. 3.52 M33-4: Same result as the previous version. 3.71 M33-4: Fixes the bug on the main game menu. Beyond that, the game runs perfectly. 5.00 M33-3: Works great. EDIT: Sound lags all the time. So far, 3.71M33-4 is the best solution. 5.00 works perfectly, tested for about 20 minutes and experienced 0 problems – DebugJunky |
Castlevania: Symphony of the Night | SLUS-00067 | NTSC-U | Yes | 5.00 M33-3: Ran perfectly. 5.00 M33-4: Perfect |
Cat in the Hat, The | SLUS-01579 | NTSC-U | No | 5.00 M33-6: Works Perfectly. |
Centipede | SLUS-00807 | NTSC-U | No | Tested on Gen-D, works perfectly fine. Fast-load supported. Use the newest popsloader. |
Chaos Break | SLES-03107 | PAL-E | No | 3.80 by 2PS. |
Chase the Express | SCES-02812 | PAL-E | No | 3.71m33-4 Works, but freezes in the intro movie, if you just skip them then the game should play fine – khajiit |
Chessmaster 3D | SLUS-00052 | NTSC-U | Yes | |
Chicken Run | SLUS-01304 | NTSC-U | No | Works Perfectly on 3.90m33-3 tested by Raymondgt08 |
Chiisana Kyojin Microman | SLPS-01926 | NTSC-J | No | 3.52: Works – by 2PS 3.80/.90: Hangs at loading bar – by 2PS |
Chocobo’s Dungeon 2 | SLUS-00814 | NTSC-U | No | 4.01: Playable. ~NXMT 5.00 M33-6: Works. -dtconcus |
Chocobo Racing | SLPS-01951 | NTSC-J | Yes | |
Chocobo Racing | SLUS-00844 | NTSC-U | Yes | Tested in Popsloader 3.71, works fine. |
Choro Q | SLPS-00242 | NTSC-J | No | |
Chou Aniki – Kyuukyoku Muteki Ginga Saikyou Otoko | SLPS-00183 | NTSC-J | No | 4.01 by 2PS |
Chrono Cross | SLUS-0100% | NTSC-U | Yes | This game does not let you save before changing discs, so you are going to have to either use a patch made by Psychospacefish, CWcheat, or create a multidisc EBOOT with popstation_md (only works on 3.71-4 m33 or higher) 3.40: Use GameID SLPS-01222. It will appear a little laggy, but it’s less likely to freeze. Update: Use GameID SCUS-94640, it’s much better. 3.51: Use GameID SCUS-94640. 3.52: The game will freeze when accessing the character status. 3.71: Update by GamerbyDesign: Tested on 3.71 M33 with SLUS-0100% & SLPS-01222 it does not freeze when accessing character status, however it does freeze in the first boss battle against Mama Komodo. If you use GameID SCUS-94640 it wont freeze after Mama Komodo, but going to character status it will freeze. 3.72: Use popsloader to run 3.72 pops. With GameID SCUS-94640 it wont freeze on character status or the first boss Mama Komodo! It REALLY matters what converter you use to make the eboot. Read Here for more information on what converter to use. 3.90: Intro movie does not load on the first disc. Use 3.80 popsloader to run 3.72 pops. 3.90: tested on my 3.90 psp and worked perfectly. i am using original the actual game id and i have both discs in one eboot. By LordJovanius 4.01: Status screen freezing both with original and 94640. Loading 3.72 instead fixes it. 5.00: Using GameID SCUS-94640 it doesn’t freeze on Status screen and it doesn’t freeze after beating Mama Komodo. 5.00 m33-3 might be just as good as 3.72 for this game. EBOOT was made with PSX2PSP v1.4.2 5.00m33-3: Use UltraISO 8.6.2.2011 to create the 2disc .ISO then use RS-GUI PopStationMD v.3.00 to create the single eboot.pbp (with psx2psp 1.4 the game freeze on Mama Komodo) and remember to use GameID: SCUS-94640. Start now the game, it will stop after PSX logo: time to press Home and select to change Disc, select disc 2 and start the game again. This time the game will really start till the screen with New Game and Continue. Choose the one you need and you will be asked to insert disc 1. So time to make the second disc change again, so press Home and select Disc 1 and everything will work flawlessly – by Druids1974 5.00m33-4: Using GameID SCUS-94640 Load with 3.40 pops as a single disc eboot and as soon as you gain control of your character check for the Status Menu freeze. If you’ve got no freeze then the game will run perfectly. Tested with eboot made from POPstation GUI 3.00 Beta By RagnaBlade47 Update by Reilsel: works perfect even without pops 3.40 eboot made with POPstation GUI 3.00 Beta By Zinga Burga. Does not freeze after defeating mama comodo and going into status screen. 5.00m33-4: Use popsloader for 3.71 m33. it goes fine on status and mama komodo. I picked 3.40 pops on the pops menu. 5.00 m33-6: Crashes after PS logo, with or without pops. Workaround: If using a single disc eboot, change disc to the second cd, and it will run fine until the New Game/Continue screen. Chose either option and it will ask for the first cd. Change to the first cd and it should run fine from that point onwards. -cephirobr 5.00 m33-6: double boot loads fine under 3.72 pops. -greyfox_typezero 5.00 m33-6: Use SCUS 94640 as the game ID / Set popsloader to 3.80 works perfectly (Lorenz Cruz) 5.00 m33-6: 3.72 pops freezes on char. status screen. Use 3.8 pops to get by. (APTX-4869) 5.50 GEN-D3: 3.80 pops using psx2psp kept original main ID but changed game id on both discs to SCUS-94640 created a single disc eboot successfully able to see status screen and no freezes on bosses works perfectly same on 5.00 M33-6 firmware.(whitetiger2695) 5.50 GEN-D3: Run on 3.80 Pops using Game ID: SCUS-94640. I made a multi-disc eboot with RS-GUI PopStationMD by Red Squirrel. No Mamma Komodo freeze, and no character status screen freeze. Runs almost completely perfect. Only lags a bit when going into to battles. – Roxas6662 5.50 GEN-D3: Run on 3.80 Pops using Game ID: SCUS-94640. Worked Perfectly on PSP Phat Prometheus Ver 4, POPS 3.80 and Game ID-94640, destroying Time Devourer know hehe Lynx2303 |
Chrono Trigger (Part of Final Fantasy Chronicles) | SLUS-01363 | NTSC-U | Yes | Bad sound, key items menu not working. (Appears to be fixed in 3.03 OE-A) – Works fine with 4.01 It runs flawless from start to finish and will never crash perfect as if it was made for the psp on 4.01m33-tested by Deadlyangel91792
5.00m33-3 Works flawlessly – Game fully played and finished – by Druids1974 5.00 m33-6 loads flawless w/o pops -greyfox_typezero 5.50 gen-d works flawlessly w/0 pops |
Circuit Breakers | SLUS-00697 | NTSC-U | No | – 3.90 by 2PS. – works flawlessly on 5.00 m33-6 |
City Of Lost Children | SCUS-94150 | NTSC-U | No | 3.90 by 2PS. |
Civilization II | SLUS00792 | NTSC-U | No | Bad Mr Frosty Played this for hours and hours and hours using 4.01. No probs. Worked fine on 5.00 m33-6 – YDNTK9. |
Civilization II | SLES01794 | PAL-E | No | Don’t work on 5.00m33-3 – by Druids1974 |
Clock Tower | SLUS-00539 | NTSC-U | No | 3.90 by 2PS 5.00 M33-6 Worked almost flawlessly, played game 100% all ending work. You may occasionally slow down in places with very high 2-d textures such as elevators, but other than that 100% playable. Deyadissa 14 July 2010 21:04 (MST) |
Clock Tower: The First Fear | SLPS-00917 | NTSC-J | No | Tested On PopsLoader 3.71 By NightmareTX. Have Some Not-So-Frequent Sound Issues. Tiny Slow-Downs Due To High 2-D Graphics. Playable At 99.5% Anyway You Get The Idea. |
Clock Tower II: The Struggle Within | SLUS-00695 | NTSC-U | No | 3.80 by 2PS 3.71: New game caused the PSP to shut off completely during loading. Upgraded to 3.80 and it worked fine. -Creepy |
Colin McRae Rally | SCUS-94474 | NTSC-U | No | use 3.40/3.51 pops; you can change aspect ratio to 16:9 in menu (and in pops to FullScreen) |
Colin McRae Rally 2.0 | SLUS-01222 | NTSC-U | No | Use the same pops as Colin Mcrae Rally, or it will freeze when you start the race. Tested on 4.01M33-2 by Rronqe |
Colony Wars | SLUS-00543 | NTSC-U | No | |
Colony Wars 2: Vengeance | SLUS-00722 | NTSC-U | Yes | Playing first mission just fine on 3.90 |
Colony Wars 3: Red Sun | SLUS-00866 | NTSC-U | No | Loads up to the main menu but freezes when loading a mission. Tested on 3.52 M33-4 & 3.71 M33 by GamerbyDesign.
Update: Game currently works fine with current SLUS. *No* freezing. |
Command and Conquer | SLUS-00379 | NTSC-U | Yes | 5.00 works perfectly for me on both discs, multi-disc EBOOT made with PSX2PSP 1.4.2 – DebugJunky |
Command and Conquer: Red Alert | SLUS-00431 | NTSC-U | Yes | |
Command and Conquer: Red Alert Retaliation (Allies Disc) | SLUS-00665 | NTSC-U | No | 5.00 M33-6, 5.50 GEN-A, 5.50 GEN-B2: Works perfectly under POPS 3.51. Still playable using other POPS, but you can’t save or load your progress (game freezes). – LiquidSnakE |
Command and Conquer: Red Alert Retaliation (Soviets Disc) | SLUS-00667 | NTSC-U | No | 5.00 M33-6, 5.50 GEN-A, 5.50 GEN-B2: Works perfectly under POPS 3.51. Still playable using other POPS, but you can’t save or load your progress (game freezes) and there are minor sound glitches. – LiquidSnakE |
Contender | SCUS-94294 | NTSC-U | No | 3.80 by 2PS |
Contender 2 | SLUS-01305 | NTSC-U | No | 3.80 by 2PS |
Contra – Legacy of War | SLUS-00288 | NTSC-U | No | Works on 5.00 m33-3 (may work on others). |
Cool Boarders 1 (A.K.A. Extreme Snowboarding) | SCUS-94356 | NTSC-U | No | Tested on 3.71 M33 by GamerbyDesign |
Cool Boarders 2 | SCUS-94358 | NTSC-U | No | |
Cool Boarders 3 | SCUS-94251 | NTSC-U | No | Tested on 3.71 M33 by GamerbyDesign |
Cool Boarders 4 | SCUS-94559 | NTSC-U | Yes | NO Tested on 3.52 M33 by GamerbyDesign Works perfect on 5.00M33 made with SimplePOPStationGui3.00 |
Cool Boarders 5 (A.K.A. 2001) | SCUS-94597 | NTSC-U | No | Tested on 3.71 M33 by GamerbyDesign |
Courier Crisis | SLUS-00442 | NTSC-U | No | 5.00-4 good. |
Cowboy Bebop | SLPS-01126 | NTSC-J | No | |
Crash Bandicoot | SCUS-94900 | NTSC-U | Yes | Works perfectly 3.03, 3.40, 3.71, 3.80 & 3.90. Tested by SephirothX 5.00 works perfectly for me, tested through first stage – DebugJunky |
Crash Bandicoot 2 | SCUS-94154 | NTSC-U | Yes | Works perfectly 3.03, 3.40, 3.71, 3.80 & 3.90. Tested by SephirothX Works fine on 4.01 also. Update from mimic_maverick: I’ve tried crash bandicoot 2, on psp slim – cfw 5.00-3 with the 5.00 popstation: -with pops from flash(5.00) >> does not even start -with pops 4.01 >> does not even start -with pops 3.90 >> does not even start -with pops 3.80 >> does not even start -with pops 3.71 >> works -with pops 3.40 >> works -with pops 3.03 >> works Update from dacomputernerd:I just tried Crash Bandicoot 2, on psp phat – cfw 5.00-3 == The game only loaded on 3.30 popstation for me. On my 5.00 m33-6 it loads and plays perfectly well using pops from flash (5.00), half an hour of testing it plays fine! – DebugJunky |
Crash Bandicoot 3: Warped | SCUS-94244 | NTSC-U | Yes | Works perfectly 3.03, 3.40, 3.71, 3.80 & 3.90. Tested by SephirothX Tested using 5.50 GEN-D3 firmware with Pops4.01 and it has worked flawlessly so far (played the first level). Tested by Organized Chaos. 5.00m33-3: Works perfectly so far. 5.00 works perfectly for me, tested through first stage – DebugJunky 5.50 MHU: Work perfect also work when I remove the Spyro the Dragon Demo (I just delete Dragon folder using Ultra ISO got the size down to ~107mb compress)-Shazam |
Crash Bash | SCUS-94570 | NTSC-U | Yes | Works 3.03, 3.40, 3.71, 3.80 & 3.90. Slight occasional slowdowns. Tested by SephirothX |
Crash Team Racing | SCUS-94426 | NTSC-U | No | Stuttering mouth animations during the opening sequence; has no affect on gameplay. Has severe glitches and not playable on 3.90 M33 – tested by +DONO Works 100% fine(including mouth animation) on 3.90m33-3 with exception of Dracula save icon glitch. – tested by murderinthethirst To the above poster, the Alucard save icon glitch is a result of using icon0.png images bigger than 80×80 pixels on a pops higher than 3.71 as past 3.71 sony decided on all PS1 games on PSP having 80×80 as standard, so use 80×80 icons (check popsdb.com) and you should have no savedata image change. Also, this game works perfectly for me on 500 – DebugJunky 3.90pops-no problems from what I can tell.-chickut123 Seems to work fine on 5.50 Prometheus with no popsloader, will continue to playtest and update – tested by jackbarnard. |
Crash Team Racing | SCES-02105 | PAL-E | No | Attempted rip from original ‘Platinum’ PSX disc (SCES-02105), froze on loading a race for all pops. Menus worked fine and hub world, but at faster than usual speeds (varied depending on version). Downloaded a patched copy which has a built in PAL/NTSC switcher on the original ISO. Works perfectly on 5.00 M33-6 (except usual PAL borders). StormPooper |
Critical Blow | SLPS-0100% | NTSC-J | No | 3.80 by 2PS |
Croc: Legend of Gobbo | SLUS-00530 | NTSC-U | No | Works fine, but occassional graphical gliches, and slowdown. Tested on 3.02 POPS. This is solved completely on 3.40 POP’s. Tested by SephirothX
5.00 m33-6: freezes after the introduction screen (before the intro), works great with POPS 3.30/3.40 – finished the game (100%) without even a single crash. – CrS_pl |
Croc: 2 | SLUS-00634 | NTSC-U | No | Works well. Slowdowns Tested on 3.03. By SephirothX
5.00 m33-6: freezes on the cutscenes before the boss fights (the game WILL be saved though) – again use POPS 3.30/3.40 to make it work. – CrS_pl |
Crossroad Crisis | SLUS-01342 | NTSC-U | No | 3.80 by 2PS |
Crusaders of Might and Magic | SLUS-00799 | NTSC-U | Yes | |
Cyberbots: Fullmetal Madness | SLPS-01011 | NTSC-J | No | 5.00m33-6 works perfectly, finished several times – UltrasevenX |
Cybersled | SLUS-00008 | NTSC-U | No |
D
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
D | SLUS-00128 | NTSC-U | No | 3.90: Doesn’t boot – by 2PS.. Created Eboot using PSX2PSP v1.4.2. Used the game ID SLUS00128 and played through on CFW 5.00 M33-6 using POP’s 3.72 and switched all three discs without any problems whatsoever – by Logeyboy. |
Dance Dance Revolution 5th Mix | SLPM-86897 | NTSC-J | No | |
Dance Dance Revolution Disney Mix | SLUS-01281 | NTSC-U | No | |
Dance Dance Revolution Konamix | SLUS-01446 | NTSC-U | No | |
Dancing Stage – Euromix | Unknown | NTSC-J | No | Update from Mr. Mallon: works fine (double arrows are difficult) |
Dancing Stage – Featuring Dreams Come True | SLPM-86505 | NTSC-J | No | Graphical glitches |
Dancing Stage:Party | Unknown | NTSC-J | No | Update from Mr. Mallon: working up to trying to get to level 2 then fails |
Danger Girl | SLUS-00881 | NTSC-U | No | 3.80 by 2PS |
Darkstalkers 3 | SLES-01719 | PAL | No | 5.00M33-3: Runs perfectly. Tested by Tickolas. |
Darkstone-Evil Reigns | SLUS01182 | NTSC-U | No | 3.90 no problems by LordJovanius |
Dark Hunter: ****a Youma No Mori | SLPS-00789 | NTSC-J | No | 3.80 by 2PS |
Dave Mirra Bmx Maximum Remix | SLUS01347 | NTSC-U | No | works great on 5.50 GEN-D3 using 4.01pops, no freezes or lag, Enjoy By h34dc4s3 |
Davis Cup Tennis, Complete | SLES-00096 | PAL-E | No | 3.80 by 2PS |
Dead or Alive | SLUS-00606 | NTSC-U | Yes | Runs smooth, no problems |
Deathtrap Dungeon | SLUS-00566 | NTSC-U | Yes | 4.01: No issues |
Death Wing | SLPS-00489 | NTSC-J | No | 3.80 by 2PS |
Deception III – Dark Delusion | SLUS-01067 | NTSC-U | No | Does not get passed PSX boot screen. Test on 3.71 M33 by GamerbyDesign. Will not work with 3.71-M33-4. Runs fine with pops 3.72; completed through first mission. |
Deep Freeze (SuperLite 1500 series) | SLPM-86497 | NTSC-J | No | 3.80 by 2PS. |
Demolition Racer | SLUS-00969 | NTSC-U | No | 4.01: Works fine |
Destruction Derby | SCUS-94302 | NTSC-U | No | 5.00 M33-6: Works PERFECT for me without pops. By Sk8eR_PR |
Destruction Derby 2 | SCUS-94350 | NTSC-U | No | Works on 3.01 or 3.02 POPS |
Destruction Derby 3 (A.K.A. RAW) | SCES-02060 | PAL-E | No | Major lag issues. Sound skips. Tested on 3.71 M33 by GamerbyDesign. |
Devil Dice | SLUS-00672 | NTSC-U | No | 5.00 m33-6: appears to work fine -theydidntnameme |
Dezaemon Plus | SLPS-00335 | NTSC-J | No | 4.01 by 2PS |
Diablo | SLUS-00619 | NTSC-U | Yes | Sometimes freezes on 3.52. Use 3.40 for perfect gameplay. Freezes after Blizzard logo during intro if disc-load speed is set to fast. Runs fine on 3.72 with disc speed on normal. Town portals don’t work i’ve found. 5.00m33-6 works fine runs great 5.00 M33-6 Runs perfect no freezes only slow loads. Roxas6662 |
Die Hard Trilogy | SLUS-00119 | NTSC-U | No | works on 3.71 m33 custom firmware Works on 5.03GEN-A(Full) With no music . |
Die Hard Trilogy 2 | SLUS-01015 | NTSC-U | No | |
Digimon – Digital Card Battle | SLUS-01328 | NTSC-U | No | 3.90 by SleepyMan |
Digimon Rumble Arena | SLUS-01404 | NTSC-U | No | 3.90 by SleepyMan |
Digimon World | SLUS-01032 | NTSC-U | No | 3.52 pops Works with cfw 5.50gen d3 original from flash |
Digimon World 2 | SLUS-01193 | NTSC-U | No | 3.9 |
Digimon World 2003 | SLES-03936 | PAL-E | No | 3.80. Created eboot using IceTea and changed the PAL Game I.D. to SLPS01724. I’m almost 6 hours into the game and so far no freezes or crashes. I’m running the game on CFW 5.00 M33-6 using POP’s 3.52 the game has some slight lag for me but that’s it. Another user that has tried this method says that the game plays faster on their POP’s 3.52 but again no freezes or crashes – by Logeyboy. Another functional ID is SLPS01222. Tested on 5.50 GEN-D2 by Largeroliker. On 6.35 Custom Beta fix2 the game runs well with original ID, but it freezes when you go away. Open the map and close it to fix the bug. Fake japeneses ID won’t work anymore. Test by largeroliker. 5.00 M33-6 I used Game ID SLPS01724. I’ve used 3.71 pops and not a single freeze after 25 hours. Will update when I finish the game. – L3onardo07 |
Digimon World 3 | SLUS-01328 | NTSC-U | No | 3.71: Make sure you use GameID SLPS01724 5.00 M33-6: Use GameID SLPS01724 and 3.71 pops. DO NOT COMPRESS .IMG FILE. JUST CONVERT IT There will be some minor slowdowns during load fades, but otherwise works perfectly fine – Azure Fang Inside the circuit boards, there are chances that the game will hang when you proceed to the next segment of the board. So in order to fix this, move around and engage in a digimon battle before proceeding. Also, SAVE FREQUENTLY – Y2Jacky |
Dino Crisis | SLUS-00922 | NTSC-U | Yes | Voices do not work under 3.52 M33. Update by GamerbyDesign: Everything works perfectly, including the voices. Tested on 3.71 M33. Update 2 by GamerbyDesign: On the PSP Slim when you switch to the shotgun and try to shoot the game freezes and the PSP shuts down. Tested on 3.71 M33-2. Update by JarvyBirdman: On the PSP Slim 4.01 Pops fixes the freezing problem with the shotgun tested on American version Everything is working perfectly so far, including voices. Update by Mavincenzi: (PSP-Slim 5.00 M33-6) To avoid the shotgun freezing bug, just change your eboot GAMEID to SLPS-02180 (Japanese Version), you will lose your gamesave, but the game works perfectly. |
Dino Crisis | SLPS-02180 | NTSC-J | No | Update by Slippy: Shotgun freezing is fixed on the PSP Slim using 4.01 M33-2. Japanese version of game was used. Everything runs perfectly so far, including voices. |
Dino Crisis | SLES-02207 | PAL | No | 5.03 GEN-C Works on 4.01 POPS – Syth |
Dino Crisis 2 | SLUS-01279 | NTSC-U | Yes | Played the first 30 mins using a PSP FAT with 4.01 M33. No problems with weapons or items. MenuS fine. Sound and graphics are good. Added WORKING game manual link.Tested by MasterTurkey 5.00 m33-6: The game runs great overall. The only issues I had were with the last 3-4 FMVs where the PSP would freeze and shut off. You can circumvent this by pressing SELECT to skip the movie.Tested by FunkDAT25Z |
Discworld | SCUS-94600 | NTSC-U | No | Game runs, but graphics are messed up (in pops 3.40). Graphics are perfect in 5.00. |
Discworld | SCES-00012 | PAL | No | runs fine on 3.90 – by 2PS |
Discworld II | SLES-00793 | PAL-E | No | 3.90 by 2PS. |
Discworld Noir | SLES-0154 | PAL-E | No | 3.52 only – by 2PS. |
Disney’s Donald Duck – Goin’ Quackers | SLUS-01242 | NTSC-U | No | Works on POPSLOADER for 3.80M33 v2 + set game ID=SLPS02180. When popsloader loading menu appears, select 3.00, 3.01, 3.02, 3.03 or 3.10 pops ONLY, game does NOT work on pops versions above (hangs up after 2 intro movies)!!! Tested by MAN-biker on PSP Slim FW v3.80 M33-5 |
Disney’s Hercules | SCES-00891 | PAL-E | No | |
Disney’s Tarzan | SCES-01516 | PAL-E | No | 3.11 only – by 2PS. |
Disney World Quest – Magical Racing Tour | SLUS-01106 | NTSC-U | No | Game works fine. Tested on 3.90-5.00 M33-6. Also works on 5.50GEN-D2 using POPS from flash. Converted with POPStation GUI |
Disruptor | SLUS-00224 | NTSC-U | No | 3.80 by 2PS |
DoDonPachi | SLPS-00548 | NTSC-J | No | Tested and works on 3.40 POPS, 0 compression tested by BootsMegamix |
DonPachi | SLPS-01364 | NTSC-J | No | Works on 3.40 POPS tested by BootsMegamix |
Doom | SLUS-00077 | NTSC-U | No | Freezes at first loading screen on ANY firmware (3.00-3.73).
Runs flawlessly on 5.00 M33-6, except for the fact that the music in the main menu and intermission screens is missing; it’s there on 4.01 and this version seems to work just as fine so far |
Doom | SLUS-00132 | PAL-E | No | Intro is messed up, but works! Gameplay is a little fast, such as faster reloading.*graphics are unviewable 3.00-3.03**3.80 fixes speed issue, intro still broken. ~Beaniehat~ |
Double Dragon | SLPS-00191 | NTSC-J | No | 3.90 by 2PS. |
Dr Slump | SLPS-01934 | NTSC-J | No | |
Dracula: The Resurrection | SLUS-01440 | NTSC-U | No | |
Dracula 2: The Last Sanctuary | SLUS-01440 | NTSC-U | No | 3.80 by 2PS. |
Dragon Ball GT Final Bout | SLUS-00493 | NTSC-U | No | Perfect with 3.51 and 3.71 POPS |
Dragon Ball Z Legends | SLPS-00355 | NTSC-J | No | 3.52: Sometimes freezes. Use 3.40 for perfect gameplay. 3.72: Doesn’t seem to freeze like it did before. |
Dragon Quest IV | SLPM-86916 | NTSC-J | No | Mr. Creehan reports: Seems to work pretty good in Pops 4.01 and 5.00 M33-6 3.72: Doesn’t seem to freeze like it did before. |
Dragon Valor | SLUS-01092 | NTSC-U | No | 3.00-3.03: Strangely the Purple Plant does not drop Fire Magic, instead it drops a random item. If you want to unlock all the magic you’ll probably have to use CWcheat codes. 3.10-3.72: For some reason the Purple Plant drops an invisible item. If you attempt to collect it the game will freeze. You cannot continue without collecting it, so use popsloader and run the game on 3.03. 4.01: Same problem, freezes after trying to collect the invisible item from the Purple Plant. 5.00 m33-6 PSP slim – POPS 3.00 – 3.03 did not work for me, but there is another way: Using CW cheat, you can import a .mcr save to load from the game, put the .mcr in the seplugins/cwcheat/mcr folder, then run the cwcheat in game by holding select, choose manage memory cards, and load memory card 1 from memory stick with the slus of the game once that is done press O twice to exit the cwcheat and then load the game from the title screen. Chapter 1 – Tutorial Level crash Workaround (4.01 still contains the "random item" crashes, but fortunately the items that get corrupted are more likely to be VAL coins, the tomes pickup fine. Be on the lookout for static/ discolored items, or invisible ones throughout the game, pickup will cause the game to crash.)
Chapter 5 – Demon Fortress crash Workaround -Crash found at Demon Fortress gate (Door will not open until item is picked up) in this case the item was discolored and pickup caused the crash. -Crash found in Chapter 5 at the Demon Fortress (fighting crystal warriors). Fortunately, these segments were minimal and no crucial part of the storyline is missed. 5.50GEN-B2: Created a multidisk EBOOT on PSX2PSP v1.4.2. Changed Disk 1 and Main Game ID to SLPS02190 and game works on pops 4.01, finished game twice without any crashing on any level (Purple Plant drops fire tome and game doesn’t crash). by: Tuga98 |
Dragon Warrior 7/VII | SLUS-01206 | NTSC-U | Yes | Locks up at Deathpal boss UPDATE: Stopped locking up on Deathpal boss using 3.10 OE-A and up. Locks up on 3.80. Use 3.40 via popsloader 4.01:works perfect-ƒR()§†H@X 5.00: Text windows do not display. — SargeSmash UPDATE 5.00m33-3: Make multi-disk EBOOT (ImpalerPSX), use POPS 3.71. |
Driver | SLUS-00842 | NTSC-U | Yes | Slow down issues. Update by hugotinini: Works fine on 5.00 M33-6, using 3.90 pops. Able to restart missions. Update by GamerbyDesign: Tested on 3.52 M33-4 game works perfectly except that you can’t restart missions because it freezes. From TheFilipinoChannel: The restart problem is gone when played from ‘original from flash’ in 5.00 M33-4. Although the slow down issue still remains. Played on PSP fat in version 5.00 M33-4. Dec/17/2008. ‘Try again’ crashes on my 5.00 M33-6 from flash and older pops. No slowdown though. 3.51 and below have sound issues too. StormPooper |
Driver 2 | SLUS-01161 | NTSC-U | Yes | PSP can´t switch to CD2. Use this patch in CD2 to play full game. Patch & Testing by largeroliker The link above is dead, ive reuploaded the file – OPALAO Link fixed – Largeroliker |
Driver 2 | SLES-02997 | PAL-E | No | PSP can´t switch to CD2. Use this patch in CD2 to play full game. Patch & Testing by largeroliker You can use this GameShark instead patching: _S SLES_12997 _G Driver 2 CD2 ESP _C1 CD2 bypass fix _L 300108C2 00000031 _L 300108C3 00000032 _L 300108C4 00000039 _L 300108C5 0000002E _L 300108C6 00000039 _L 300108C7 00000037 GameShark trick by largeroliker |
Driver 2 | SLES-02994 | PAL-FR | No | Use 4.01 pops for this game , CD1 is playable but CD2 can’t boot > Swap Disc doesn’t work on PSP (with Simple or Multidisc EBOOT) Apply this Fix for by-pass this problem : – Fix Disc 2 > (Fix NoSwap for CD2) enable the game menu on disc 2 – Fix Disc 1 > (Use for Multidisc eboot only) add besides the "fix disc 2" for create a Multidisc EBOOT with Auto-Swap Disc Fix for Driver 2 PAL-FR by Lyan53 :>> Link << – >> Mirror << With this Fix , the game is 100% playable Enjoy … ~ ¤ Tested by Lyan53 ¤ ~ |
Duke Nukem – Land of the Babes | SLUS-01002 | NTSC-U | No | Game not working (3.52 M33-4)- Tested by J30H30 Works perfectly (3.03)- Tested by J30H30 3.71 and 4.01 pops:3.71 seems to run the cutscenes a bit better 4.01 runs flawless except for some cutscenes- frosth@x |
Duke Nukem – Time to Kill | SLES-01515 | PAL-E | Yes | |
Duke Nukem – Time to Kill | SLUS-00583 | NTSC-U | Yes | Works perfectly on 5.00 M33-3 with 5.01 patches. Tested by Roxas6662. |
Duke Nukem – Total Meltdown | SLUS-00355 | NTSC-U | No | 5.00 m33-6, 3.90, 3.71: works, but has some slight framerate problems (speeds up on some occasions), regardless of ingame graphical settings; eboot created with simple popstation gui 3.00 and tested with compression levels 0 and 9 |
E
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Earthworm Jim 2 | SLES-00343 | PAL-E | No | 5.00M33-3: No music, otherwise it runs fine. Tested by Tickolas. 4.01: Music works, runs fine. |
Echo Night | SLES-00820 | PAL-E | No | 3.90 by 2PS. |
Eggs Of Steel | SLUS-00751 | NTSC-U | No | Screen appears black on all firmware from 3.00 to 3.90. By 2PS. |
Ehrgeiz | SLUS-00809 | NTSC-U | Yes | 3.71 and lower: Use popsloader and 3.03 or the game will take FOREVER to load. 4.01: Runs great, doesn’t take forever to load. |
Einhander | SCUS-94243 | NTSC-U | Yes | Played through first two bosses, worked 100%. 3.52, 3.90-3. -Meursault Works fine on 5.00 M33-3 6.20 TN-D on PSP-3000 4g – Works flawlessly from beginning to end. Used PSX2PSP 1.4.2 to convert. |
Emperor’s New Groove, The | SCUS-94571 | NTSC-U | No | |
Equestrian Showcase | SLUS-01462 | NTSC-U | Yes | |
Eretzvaju / Evil Zone | SLPS-01790 | NTSC-J | No | |
Eternal Eyes | SLUS-01034 | NTSC-U | Yes | |
Evil Dead Hail to The King | SLUS-01072 | NTSC-U | No | works flawlessly in 3.71 pops 4.01 M33-2 PHAT |
Excalibur 2555 A.D. | SLUS-00541 | NTSC-U | Yes | |
Exhumed | SLES-00097 | PAL-E | No | 3.80 by 2PS |
Extreme 500 | SLES-02220 | PAL-E | No | 3.90: Doesn’t boot – by 2PS. 3.11: Crashed when attempting to quit in-game – by 2PS. |
F
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Fade to Black | SLUS-00236 | NTSC-U | Yes | Best on 3.72 with Fast Load Speed |
Fatal Fury Wild Ambition | SLUS-01001 | NTSC-U | No | |
Fear Effect | SLUS-00920 | NTSC-U | Yes | Disc swapping not possible via PSP in all pops as "wrong disc" is always displayed. To work around this issue use cwcheat to save and then transfer to PC, use emulator to get to next disc and save at first opportunity. Convert save back to PSP and continue on next disc (make sure save is correct game code for the disc). Assassin2k |
Fear Effect | SLES-02166 | PAL | No | 5.00m33-3 – It works flawlessly with ISO made with UltraISO 8.6.2.2011 and a single multi disc eboot made with PSX2PSP 1.4.2. – by Druids1974 |
Fear Effect 2: Retro Helix | SLUS-01266 | NTSC-U | No | |
Fear Effect 2: Retro Helix | SLES-03386 | PAL | No | 5.00m33-3 – It works flawlessly with ISO made with UltraISO 8.6.2.2011 and a single multi disc eboot made with PSX2PSP 1.4.2. – by Druids1974 |
Felony 11-79 | SLUS-00533 | NTSC-U | No | 3.80 by 2PS Works perfectly. Tested on 3.71-M33-2. |
FIFA ’99 | SLUS-00782 | US-NTSC | No | 5.50 GEN-D3 Problems with music. Game freezes after goal or corner kick etc. PSX2PSP 1.4.2. – Lukay |
FIFA ’05 | SLUS-01585 | NTSC-U | NO | Tested and working on 3.03, 3.40, 4.01, and 5.00-M33/Popsloader. No lag or bugs. |
Fighters’ Impact | SLPS-00822 | NTSC-J | NO | 3.80 by 2PS |
Fighting Force | SLUS-00433 | NTSC-U | No | 3.80/3.90/4.01/5.00 M33-6: Playable, but some music and sound fx are missing. – LiquidSnakE |
Final Doom | SLUS-00331 | NTSC-U | Yes | Runs flawlessly on 5.00 M33-6, except for the fact that the music in the main menu and intermission screens is missing; it’s there on 4.01 and this version seems to work just as fine so far; linked manual is down |
Final Fantasy IV/4 | SLUS-01360 | NTSC-U | Yes | A minor sound glitch occurs, an example of this is a song stalling while the game continues playing. This occurs on most versions emulated by 3.80 M33 Popsloader. No gameplay issues have been seen while using 3.80 M33 to emulate 3.40, but the sound glitch still occurs at one point, but it does not affect gameplay. [3.51] Works perfectly so far. The sound glitch from 3.40 has disappeared. I am only beginning the game, so I don’t know if it has problems in the later stages. – Fuzone |
Final Fantasy V/5 | SLUS-00879 | NTSC-U | Yes | Going to the save game screen sometimes draws garbage. Hitting cancel to back out of all menus and then going back to it (sometimes it takes a few tries) will eventually cause it to draw properly. Testinsomegames: 5.00 M33-6, I’m two hours into it, and I’ve experienced this same problem. From my observations, it occurs only on the world map, and when the just enter it and try to save. You have to move at least one square for the graphic error to not occur. Like when you just leave a town, or just make dock, or just leave a battle, just move a square or two and you should be able to see your save screen. From Mr. Creehan: The final fantasy V[From Final Fantasy Anthology] bug seems to be neither caused by the pops nor the conversion form. The same bug is present in the PS2: [1] . |
Final Fantasy VI/6 | SLUS-00900 | NTSC-U | Yes | If you use a high version of pops you will get a corrupted save. To solve this, delete your non working save, then use popsloader to run the game on 3.03. Once you get to the title screen you’ll have a perfectly working save. You can now reset and use popsloader and use a higher version to play the game. 5.00 m33-6:There’s no corrupt save file problem. |
Final Fantasy VII/7 | SCUS-94163 | NTSC-U | Yes | Make sure your Disc-Load Speed is set to "Normal". If you have it on Fast the game may glitch after a battle. 3.03: Certain enemy moves can cause the the whole screen to turn green or red while still hearing battle sounds and music, the game time will literally slow down to where one attack can take ten minutes to complete. If you do manage to make it to the field screen, save then reset to restore the glitched graphics. Known moves to cause this so far: Hell Bubbles, Sleepel, Ultrasound, and Limit Break: Seal Evil (basically any attack that can cause sleep or silence). 3.11: No battle swirl, but sleep and silence attacks don’t cause game to glitch. 3.40: Battle swirl works fine, but sleep and silence attacks DO cause the game to glitch. Game glitches in battle after Yuffie steals your materia. 3.52: Battle swirl works fine, also sleep and silence attacks no longer cause glitches. 3.71: The Music tempo is slightly too quick but other than that it works great didn’t crash or glitch at all. -anthall1991 Right after you beat Demon Gate, you wake up in Gonagaga, Go down to the south of Gonagaga, BUT there will be no Tiny Bronco there. The game freezes at certain points in Cosmo Canyon. Switch to a different version of Pops to get past this issue. Jar in which Yuffie hides in during the Wutai sidequest doesn’t shake. Switch to a different version of Pops to get past this issue. The game froze when trying to enter the 3rd area of the Ancient forest. Everything else worked fine. 3.80: Unplayable. The battle swirl causes the game to glitch. Use the new popsloader to run the game under a version that works. 3.90: Same problem 3.80 has. Use the popsloader designed for 3.80 m33 and boot up in 3.71 pops. 3.90M33-3: Use the popsloader designed for 3.80 m33 to boot up in 3.71 pops. -anthall1991 4.01: Some attacks sound odd but other than that it runs flawlessly. -anthall1991 The first Rocket cinema upon meeting Cid and/or the Gold Saucer date scene may freeze the game. Other FMVs might freeze as well. I’m getting the freezes consistently, anthall1991 is not, and we are both running 4.01 M33-2. If you get this freeze, switch down to 3.71 to get past the cinema. -Tzepish 4.01 M33-2: Some scenes cause pixelation like unreadable text and wrong colors.-blindreaper 5.00: Starting a New Game causes the game to hang endlessly. -Tzepish 5.00 M33-3 Have started a new game it no longer hangs at the opening FMV and I’m playing through it. No errors at all so far will update this if I come across anything. -Mick1155 5.00 M33-3 Whether your New Game and FMVs crash/hang seems to depend on which programs were used to create your EBOOT. For best results, use ImgBurn to extract the disc images (in BIN/CUE format), and PSX2PSP to convert them to a multidisc EBOOT. -Tzepish 5.00 M33-3 I extracted the CDs using CloneCD and popstation_md version 1.24 to create a multi-disc eboot and it has been running perfectly. I am currently 3 hours in to Disc 1. I will edit this as I get further in to the game. -NoahBody |
Final Fantasy VII/7 | SLUS-00700 | NTSC-J | 5.50 GEN-B 3.72 pops seems to work fine. FMV: check. Battle Swirl: check. Magic: check. Img Burn to Rip, Ice Tea to create single disk EBOOT. – AeroSigma 1 October 2009 19:46 (MST) | |
Final Fantasy VII/7 (Platinum) | SCES-00867 | PAL-Ita | No | Works flawlessly on 5.00m33-3 with a multi disc single eboot made with PSX2PSP 1.4.2 – by Druids1974 |
Final Fantasy VII/7 | SCES-00869 | PAL-E | No | In 3.03OE-C, the screen is moved to the bottom. Playing in "original" size works, but stretching it in any way crops the screen at the bottom. |
Final Fantasy VIII/8 | SLUS-00892 | NTSC-U | Yes | Set camera movement to 0% in the game’s configuration. Try using an alternate GameID (SCUS-94640, SLPS-02180, SLPS-01222, or SLPS-01156). There’s also this tool to switch between two popular IDs. Things that may cause the game to freeze (especially on the default GameID): Zell’s Duel Burning Rave Some of Quistis’ limits. Scanning and casting magic in battle. Drawing for an extended period of time. Many special attacks monsters and bosses can do. Fighting Elvoret in the Comm Tower. Fighting Granaldo in Training Area (3.71 M33-4) Wendigos in the Dollet forest can cause the game to randomly freeze. When fighting Griever if he draws from you, the game may freeze. *** WARNING!: SMALL SPOILER *** During the battle on the train, with the captured ‘President’ Deling, Using SCAN is likely to cause a crash, along with a few other spells and actions(mixed, just luck I guess). This is using ORIGINAL ID(SLUS-00892). I managed to get through the battle and to the next save point by just using IFRIT(Squall), SHIVA(Selphie), and Blizzard(Zell) – There were a few slight glitchy bits where I thought it was going to freeze, but it worked ok first try without using SCAN. If you want to just use the original Game ID, then be weary of certain magic and moves. [Pops From Flash On CFW 5.00_M33-6] – Anarchy4_20 For specific information on making this game more compatible, go to the Final Fantasy VIII page. 4.01: Default GameID on default settings works great. It drops a frame or two when entering a battle, but that’s about it. 4.01: Still problems with Scan magic freezing before or just after scan on 90%. Upd: Works fine when popsloader is disabled. If you encounter the Lunar Cry Crash when Squall is unable to move after the previous FMV, you will need to use popsloader 3.71 and then mash buttons at the end of the FMV in order for the game to hopefully trigger the next scene. (This will only be necessary if you are using a Multiboot, as Single boot users can use lower versions on popsloader.) – Aekom 4.01:Working with no problems encountered using game id SLPS02180, and in single-disc eboot, even popsloader is enabled in 4.01M33-2 (set in original from flash) – krystabegnalie 3.90 Use PSX2PSP v.1.4.2. Create Eboot with at least 2 (I did all 4) Discs. Use SLPS_02180 for every Disc. Using this method I NEVER had any freezing and only (in 40+ hrs of play) 3 – 5 slowdowns. Used ISO Producer 1.1 (from autopopstation 4). 75UR15 4.01M33:For some people it may freeze on the first disc during the dance when rinoa looks at squall after bumping into another couple this problem is caused by a bad torrent download if it happens to you i reccomend downloading it from an alternate location 4.01M33:disc 2 is a bit laggy in battle useing game id slps02180 disc 1 runs flawlessly except for some fmvs will update when i get to disc 3 -deadlyangel91792 4.01:Freeze the last battle against ultimecia (CD4)using game id SLPS02180 – Alucard 5.00-3 Game does not load either disk -Jimbo 5.00 m33-3 I used psx2psp to convert the game. Im already on disk 3. It didnt froze on Diablos fight or any boss fight so far. Not freezing when using scan. Using default game ID and original from flash pops – breakfastboi im trying to do the Angelo Search trick but it doesnt seem to work on 5.00 m33-3. But so far, using the orig game ID works for me, im juts finishing the sidequests before going to disc 4 – breakfastboi 5.00 m33-6 FF8 is working fine except the part where the lunar cry fmv is, Squall will not move. tried pops 3.80 and it worked fine and went back to 5.00-pipax21 3.80 M33 Used CloneCD to rip and popstation_md version 1.24 with the games own GameID. I’ve been playing over an hour with no problems at all. Will update as I get further into the game. – NoahBody 5.00 M33-6 Most of the game works fine. Using certain spells such as Full Life, and Bio, freeze the game. All FMV’s work. Made EBOOT with Popstation GUI 3.00. Tested by Roxas6662. 5.50 GEN-B Followed instruction found under "Another Note" in FF VIII page. Compiled multi disc eboot using RS-GUI and used GameID SLPS-02180 to remove the problems of cast/draw locking. YOU MUST USE 3.80/3.72/3.71 POPS to get though the FMVs in the game. You can use 3.71/3.72/3.80 through entire game but there is major slowdown in some battles and when junctioning GFs and Magic along with sound problems in battles. Use 3.90 POPS to run game at full speed and just switch to 3.80/3.72/3.71 when you need to get though an FMV. – Mikey – 5.50 gen-d need 3.71 popsloader to get past opening and used 3.90 afterwards seems to play flawlessly even with ifrit battle,drawing,casting, limit breaks, fmvs etc will update when i get further in the game. -shiro <>5.50 gen-d Multidisk eboot. Game freeze after Lunar Tear FMV while you’r inside the space station [CD3]. I tryed ALL pops and none of it seems to work. Any ideas? – Xandro 5.50 GEN-D3: Created multidisc eboot using SLPS-02180 and RS-GUI PopStationMD v3.00. Use 3.90 POPS to play the game, but use 3.71 POPS to get past FMVs that don’t work on 3.90 POPS. For those who have trouble with the Lunar Tear FMV, run on 3.71 POPS and set the "Disc-Load Speed" to FAST. – Tacoguy Using 3.71 pops on my 5.50 Prometheus PSP with disc speed load set to normal, my 4 disc eboot worked fine except for Laguna dream 5. Do not save using cheats and turn off your system at the start of this section, it will glitch and you will no longer have a way to proceed. -Rurik |
Final Fantasy VIII/8 | SLES-02080 | PAL-E | Yes | PAL versions of FFVIII are copy-protected; in order to play them, it’s necessary to fix the images with a PPF patch (use PPF-O-Matic 3.0 to apply the patch) before converting them into eboots. Game works with more or less the same flaws afflicting the NTSC version, fixable with the GameID workaround. (3.71 M33’3 by PerfectCircle) Edit: to patch the PAL version of FFVIII (and FFVII for that matter) search for an app called PatchIt (DCEmu has some of the files necessary) and Zapper / Zapper2000 (not sure on this one though it may just fix the screen position between PAL and NTSC). – Keikura |
Final Fantasy IX/9 | SLUS-01251 | NTSC-U | Yes | 3.71:Minor frame dropping during scenes with many characters, nothing to affect playability. Minor sound glitches during some model-based battle scenes on 3.71 M33-3 by MonkeyJamboree. 3.80 M33-5:Plays perfectly except for minor graphic problems in 2 FMV’s (When queen Brahne summons Bahamut (Disc 2?), and Zidane in the lifa tree (Disc 4)). Eboots created with Alcohol 120% and popstation GUI V 3 beta by ZiNgA BuRgA 3.90:Opening FMV played for me, however there was no sound. I copied the game with Alcohol 52%, then made the eboot with PSX2PSP v1.3. 3.90 m33-3 Slim: The second FMV that plays after Pinnacle Rock (With Zidane and Dagger running through the field towards Lindblum) is like the opening FMV, as it has no sound. – G_S Confirmation: 3.90 M33-3 Plays the intro FMV with no sound irrespective of programs used to copy/convert to eboot. Additionally the FMV at the start of the festival can bug out and make a loud buzzing sound. Other than that works perfect. -Vanit
4.01 M33-2: Opening FMV played from the first disk (and probably single disk eboots) has no sound, however you can get the sound to play by switching to one of the later disks and selecting New Game. It’ll ask you to put in the first disc. After switching disks it’ll start the FMV with all of the sound. This probably won’t help any for the later FMV, though. -Ganoran
4.01 M33-2:used poploader 3.72 and have sound on the intro!–Chaosbladeuk 14 January 2009 12:29 (MST)
5.00 M33-4:Using single disc eboots in the default Popsloader (from flash so 5.00), it’s very much playable. The opening sequence had no sound but everything else was fine. There are some minor sound and lag issues during opening/closing menus but its barely noticeable. Also, the scene when Alexandria is attacked by Bahamut, the sound got stuck but the video played fine. I found battle lags more in forest areas for some reason especially magic casting. Other than that, I’ve had no other problems and I’m on Disc 4 but I’ll update if it changes. //Lufie101 5.00 M33-6 Played through all 4 discs on multidisk eboot made with First Multi-Disc Popstation GUI by akadewboy. Works 100% (including through all side quests), without a single crash. Used Fast for disc load speed. -Tikaszar 5.00 M33-6 Using a multidisk EBOOT, if you reset the game and load a disc other than disc 1, and try to start a new game, it will ask you to change discs. After you change discs to disc 1 the opening FMV will have sound. -SlimJimGuyMan Using 3.90 pops on my 5.00 m33-6 PSP with disc load speed set to fast, my EBOOT worked fine and had sound on the intro FMV, I used PSX2PSP 1.4.2 to convert mint .img disc images, used compression level 4, I have no idea why me EBOOT works fine and has sound on the intro and others’ don’t… – DebugJunky GEN 5.50-D3 Using Debug Junkies method of making the multidisc EBOOT seems to work flawlessly. Using PSX2PSP make sure your compression level is set to 4 and hit convert. When starting the game use popsloader 3.90 and have your disc load speed set to FAST. Just finished the game with no mentioned lack of sound or other glitches noted above. -Sithious |
Final Fantasy IX/9 | SLES-02965 | PAL-E | Yes | PAL versions of FFIX are copy-protected; in order to play them, it’s necessary to fix the images with the appropriate regional patches prior to conevrting them into eboots. Game is perfectly emulated under POPS 3.80; lower versions originate sound issues, due to the emulator skipping regional checks and forcing the game to run at 60 HZ while it was retooled to run at 50. (3.80 M33’5 by PerfectCircle) Update from Vildar: Final Fantasy 9 PAL: Works fine in the 5.00 M33-2 firmware with the iso patch. You can find the patch here: Final Fantasy IX Patch, and you will have to patch it With this ISO patcher tool. |
Final Fantasy IX/9 | SLES-02967 | PAL-G | No | patch the images to remove the protection. multidisc eboot made using PSX2PSP 1.4.2, works perfectly with 3.72 pops, all pops versions above 3.72 have the problem of not playing sound during the intro. – EasySan |
Final Fantasy Origins | SLUS-01541 | NTSC-U | Yes | Works perfectly on 5.00 M33-3 with 5.01 patches. Tested by Roxas6662. |
Final Fantasy Tactics | SCUS-94221 | NTSC-U | Yes | Works perfectly on 5.00 M33-3. Tested by Chrisguy. 3.30 created by autopopstation 4, original game id, iso producer 1.1 for disc rip. no slowdown/freeze/problems of any kind. Tested all the way through main story and some side quests. 75UR15 |
Final Round | SLUS-00064 | NTSC-U | No | 3.90 by 2PS |
Firo & Klawd | SLES-00094 | PAL-E | No | 3.52 only – by 2PS |
Fisherman’s Bait | SLUS-00802 | NTSC-U | No | 5.00 M33-4 – works |
Fluid | SCES-00985 | PAL-E | No | 3.80 by 2PS |
Flying Squadron | SLES-04156 | PAL-E | No | 3.80/3.52 – Sound issues – by 2PS |
Formula One 2001 | SCES-03404 | PAL | No | Tried demo [SCED-03788] in 6.35 Custom Beta 17 fix2 and it’s pretty buggy and unplayable. You cannot drive. Tested by largeroliker |
Forsaken | SLUS-00458 | NTSC-U | No | Tested only briefly, but seems to work perfectly on 5.00 M33-6 |
Fox Hunt | SLUS-00101 | NTSC-U | No | 3.80 by 2PS |
FOX NHL Championship 2000 | SLUS-00925 | NTSC-U | No | Hangs |
Frogger | SLUS-00506 | NTSC-U | Yes | Using CFW 5.00M33-6 Running on original from flash all working perfectly Tested by GrimeHavoc on 6/28/2009 |
Frogger 2: Swampy’s Revenge | SLUS-01172 | NTSC-U | No | use 3.40/3.51 pops (best sound) |
Front Mission 3 | SLUS-01011 | NTSC-U | Yes | From Mallard: Due to a bug, the game crashes (freezes) through the battles, when the HP of the Wanzer legs is 0 (player or enemy). It happens with a chance of 98% during the battle-animations … So it would be wise to make a battle save with every turn and to avoid direct attacks to an opponent with Leg HP = 0. Missle attacks and attacks with Flamethrowers will work much better. Aside of that, there are no other problems (i played the game 25 hours up to now). From Reifnir: Possibly resolved leg audio issue by setting EBOOT compression to none. (Setup: PSX2PSP 1.2, Slim 3.71 M33-2, not using popsloader) Played several hours into the game and have only crashed once. Everything looks pretty good. From Ryouru: No bugs verified when playing from flash on 5.00 m33-3. Game crashs and my PSP shuts down when, after the Ba Kui Dam battle, you choose the Xinzhu path, rather than the Yingko path(15~20 hours of gameplay). Even with compression level at none the issue remains. From TheFilipinoChannel: After the Yingko path battle, the game stops loading (unlike what Ryouru mentioned, the PSP remains OK) when you reach the Rural Village in Taiwan. The Xinzhu path is still broken. Played on ‘original from flash’ in firmware 5.00 M33-4 on PSP fat. Even the lower POPS (versions which i couldn’t remember) do the same thing. Dec/17/2008 From Druids1974: Don’t start at all on 5.00m33-3 From GamerbyDesign: I’ve been playing on the Fat PSP with firmware 5.00 M33-6 for about 11 hours now. The game boots fine and I have not experienced the 0 HP Leg bug. However I did find an issue in the mission choice after the Ba Kui Dam. If you choose Xinzhu the PSP will show the loading screen but then stay black. From Jeety:No leg issues, no problems on both Yingko and Xinzhu paths, All Working perfectly so far(5.00M33-6 original from flash, PSP Slim). I must be pretty lucky. From realitor: Playing on a PSP-3000 with 5.03 GEN-C loaded, using original from flash. Game runs flawlessly. No 0 hp leg bug. Eboot created using PSX2PSP 1.2 (uncompressed). |
Front Mission 3 | SLES-02423 | PAL-E | No | Behaves the same as above. Although if the enemy wanzer’s legs HP is 0 and you destroy the wanzer all parts or the body (not sure on that yet) it won’t freeze, yet if you only do damage and no kill then it will freeze – Keikura |
Front Mission Alternative | SLPS-00953 | NTSC-J | No | 3.71 works. ~mechagodzilla 5.00m33 does not start. ~mechagodzilla |
Future Cop L.A.P.D. | SLUS-00739 | NTSC-U | No | Tested on 3.71 M33-3 by MonkeyJamboree Tested on 3.51 M33 by Finstern PS. Works great over **-HOC through IRShell |
G
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
G-Darius | SLES-01314 | PAL-E | No | 3.90 by 2PS. |
G-Darius | SLUS-00690 | NTSC-U | No | |
G-Police | SLUS-00544 | NTSC-U | No | 4.01: Working perfectly |
Gaiaseed: Project Seed Trap | SLPS-00624 | NTSC-J | No | 3.80 by 2PS |
Galaxian^3 | SCES-00269 | PAL-E | No | 3.80 by 2PS |
Galaxy Fight | SLES-00197 | PAL-E | No | 4.01 by 2PS |
Galerians | SLUS-00986 | NTSC-U | Yes | |
Galerians | SLES-02328 | PAL | Yes | 5.00m33-3 – works flawlessly with a single eboot made with PSX2PSP 1.4.2 by Druids1974 |
Gallop Racer | SLUS-00942 | NTSC-U | Yes | PSP 3k 5.03 GEN C : work flawlessly, eboot made with PSX2PSP 1.4.2 by Haruhi91 |
Gamera 2000 | SLPS-00833 | NTSC-J | No | 3.80 by 2PS 5.00m33-6 works perfectly, finished several times – UltrasevenX |
Gatchaman: The Shooting (Simple Characters 2000 Series Vol.08) | SLPS-03444 | NTSC-J | No | 3.80 by 2PS |
Gaunlet Legends | SLUS-00624 | NTSC-U | No | 5.00 M33-6 Perfectly working tested by Roxas6662 =] |
Gear Fighter Dendoh | SLPS-03189 | NTSC-J | No | 3.51 only – by 2PS |
Gekido – Urban Fighters | SLUS-00970 | NTSC-U | No | 3.11 only – by 2PS 5.00 M33-6: Plays with no music, loading screen only has loading bar. Everything else seems OK.StormPooper 4.01 on 5.00 M33-6: seems fine, slight pauses in music occasionally (for split second).StormPooper |
Gekioh Shooting King(Shinryu) | SLUS-01498 | NTSC-U | No | 3.80 by 2PS |
Gekitotsu Toma L’Arc – L’Arc-En-Ciel vs. Tomarunner | SCPS-10134 | NTSC-J | No | |
Geom Cube | SLUS-00024 | NTSC-U | No | 3.90 by 2PS. |
Gex 3 – Deep Cover Gecko | SLUS-00806 | NTSC-U | Yes | popsloader @ 3.71:boots and plays fine – by killergp123 4.01:works flawless.freezes on 3.71 pops,regardless of what the person above me says -Frosth@x 3.71 pops:major sound glitches on some levels,when some levels are left it takes a very long time to load:tested by REfan190 Plays fine on 5.00 M33-6, but the aforementioned sound glitches are present (Egypt level) |
Gex | SLUS-00042 | NTSC-U | No | popsloader @ 3.71:boots and plays fine – by killergp123 Popsloader @ 5.00 M33-6 works along with intro (3.71 boots up without intro) Update: 5.00m33-6 have audio glitches during gameplay. Best select 4.01 pops |
Gex – Enter The Gecko | SLUS-00598 | NTSC-U | No | popsloader @ 3.71:boots and plays fine – by killergp123 Occassional sound glitches and sound cut out on one liners. Gameplay perfect and smooth with no crashes played to 100% completion. 5.03 GEN-C, tested by Starving Hobo. |
Ghost in the Shell | SCPS-10043 | NTSC-J | No | Hangs when firing gun Update: May work when using the SLPS-01222 game ID |
Ghost in the Shell | SLUS-00552 | NTSC-U | No | Use the SLPS-01222 ID. |
Ghost in the Shell | SCES-01050 | PAL-E | No | 5.00 M33-6: Runs fine. ChapmeisterFlash |
Goo! Goo! Soundy | SLPM-86250 | NTSC-J | No | 4.01 by 2PS |
Gran Turismo | SCUS-94194 | NTSC-U | Yes | Tested on 3.71 M33-2
Tested running 5.00m33-6, no changes needed in id number works 100% |
Gran Turismo | SCESp00984 | PAL-E | No | Tested on Firmware 3.40 OE-A Saiashi_Ryu: Tested on 5.00 M33-6: WORKS PERFECT SO FAR. Made eboot with PSX2PSPv1.4.2, ran under "Original From Flash" |
Gran Turismo 2 | SCUS-94455 | NTSC-U | Yes | Tested on 3.71 M33-2 On 3.90 M33, it seems to work until you begin to race (Excluding license drives) where it freezes. Tested on 4.01 M33-2 work flawlessly now Jeety:freezes when you exit a race(simulation mode), even the demo race in the main menu. Running 5.00 m33-6 original from flash.(UPDATE)Problem solved after switching to 3.71 pops. |
Gran Turismo 2 | SCES-12380 | PAL-E | Yes | Tested on 3.90 M33-3, Seems to work fine. |
Grand Theft Auto | SLUS-00106 | NTSC-U | Yes | Unknown – was there actually a PAL release made? No Errors on 3.71 M33-3. Tested by MonkeyJamboree (and yes, a PAL release WAS made. SLES-00032, for reference) |
Grand Theft Auto | SLES-00032 | PAL | Yes | Unknown. |
Grand Theft Auto 2 | SLUS-00789 | NTSC-U | Yes | No Errors on 3.71 M33-3. Tested by MonkeyJamboree Works great on 5.00 M33-6 5.50 GEN-B2: Works perfectly. – LiquidSnakE |
Grand Theft Auto: London | SLUS-00846 | NTSC-U | Yes | No Swapping Needed. No Errors on 3.71 M33-3. Tested by MonkeyJamboree |
Grandia | SCUS-94457 | NTSC-U | Yes | 4.01: Works great 4.01 & 5.0 M33-3 The game itself works on both but locks up on a black screen at the beginning if you let it go past the "Skywalker Sound" screen (multi-disc eboot) BUT works perfect on 3.71. 5.00: Plays flawlessly til the end of disx one, where it freezes on the animation at the end of twin towers. – (got past it with 3.71 pops) Verdeni |
Granstream Saga, The | SLUS-00597 | NTSC-U | No | 5.00: Locks up when you go to teleport at the basement at the beginning of the game. – XsilentX 5.00 M33-6: Seems to work fine when using 4.01 via popsloader (no problem with teleport to first dungeon, battles work). |
Groove Adventure Rave: Plue no Daibouken | SLPM-87121 | NTSC-J | No | 3.90: Works perfectly 4.01: Works perfectly |
Groove Adventure Rave: Yuukyuu No Kizuna | SLPM-87011 | NTSC-J | No | PSP 3k 5.03 GEN C : Work fine, rare slowdown in the game – By Haruhi91 |
Guardian’s Crusade | SLUS-00811 | NTSC-U | No | Ripped from my own disc using CloneCD, then used PSX2PSP V1.2 to make the EBOOT. Tested in 5.00 POPS. There are some attacks that monsters use, and the last two final battles with Xizan, that cause some slowdown. Just to make sure I tried every attack in the game, watched every FMV, and did every sidequest. Game NEVER crashed, and besides the above issues, it runs perfect!!! |
Guilty Gear | SLUS-00772 | NTSC-U | No | |
Guitar Freaks 2 | SLPM-86446 | NTSC-U | No | 4.01: works flawless ƒR()§†H@X |
Gundam Battle Assault | SLUS-01226 | NTSC-U | No | |
Gundam Battle Assault 2 | SLUS-01418 | NTSC-U | No | Works on 3.40 while running 5.00m33-3. Locks up on other pops at random spots. |
Gunship | SLUS-00313 | NTSC-U | No | 3.52 works with barely noticeable sound glitches 4.01 M33-2 |
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Hard Boiled | SLES-00033 | PAL-E | No | 3.80 by 2PS |
Hard Edge | SLES-01539 | PAL-E | No | Works flawlessly on 5.00M33-3 by Druids1974 |
Harmful Park | SLPS-04998 | NTSC-J | No | Runs perfectly, tested on 3.71M33-4. Perfectly playable despite being in Japanese. |
Harry Potter and the Sorcerers Stone | SLUS-01415 | NTSC-U | No | Started playing, no apparent issues on 5.50 GEN-D2 |
Harvest Moon: Back To Nature | SLUS-01115 | NTSC-U | Yes | 3.90: Music stutters on switching from one area to another. 4.01: Music no longer stutters. 5.00m33-3: Works perfectly so far. |
HBO Boxing | SLUS-1027 | NTSC-U | No | 3.90 by 2PS |
Heart of Darkness | SLUS-00696 | NTSC-U | No | Works flawlessly just like the Pal version. Again, no save between disc 1 and 2, however, a multi-disk version works perfect so you can change disks. Tested on 3.90 M33 -Cheska 3.72 M33-4 Works perfect. I finished it without any problem. I have both discs in one eboot (I made it with Impaler PSX (Game ID for both disk: SLUS-00696) – JND 5.00 freezes with a graphical mess on the start/load screen. 4.01 works perfectly fine though. EBOOT made with PSX2PSP 1.4.2 – DebugJunky 4.01 M33 Works fine so far. |
Heart of Darkness | SLES-00461 | PAL-E | No | Works flawlessly. No save between disc 1 and 2, still have to try a multidisc POPS with it. (3.71 M33’3 by PerfectCircle) 5.50 GEN D-3:Starts with a graphical mess on the start/load screen, after waiting about 30 seconds, the demo starts to play. From this on you can return to the start menu (still with graphical mess) and chose the different options. Game runs flawlessly, but save option doesn’t work perfectly, often i had to begin a level from begin on, after rebooting the PSP. Unfortunately at the last level the game crashes and the PSP reboots so I couldn’t finish the game…. |
Hell Night: Dark Messiah | SLES-01562 | PAL-E | No | 3.80 by 2PS. |
Herc’s Adventures | SLUS-00298 | NTSC-U | No | 3.71, 3.80 by 2PS. |
Hermie Hopperhead | SCPS-10012 | NTSC-J | No | 3.80 by 2PS. |
Hogs of War | SLES-0100% | PAL-E | Yes | Screen position is not valide. 3.80 by 2PS. 5.00 M33-6 Works flawlessly by Zauberer. 5.50 GEN-D3 "Final" Works perfectly by Toxcity. |
Hogs of War | SLUS-01195 | NTSC-U | Yes | 5.00 M33-6 Works flawlessly by YDNTK9. |
Hokuto no Ken – Seikimatsu Kyûseishu Densetsu | SLPS-02993 | NTSC-J | No | tested on 3.40 3.72 and 4.01 M33 crash at the end of the first chapter when the game try to save 5.00 M33-6: Crashes on story mode opening cutscene, as Ken first appears in top-down view and someone shouts. Does the same on pops 4.01. Works using 3.52 pops. Blank screen after seeing a grave in a cutscene (assuming it’s the end of the chapter). Can quit using Home. StormPooper. |
Hoshigami Running Blue Earth | SLUS-01375 | NTSC-U | No | Tested on 3.71 M33-2 by GamerbyDesign – Works perfectly on 5.00M33-3 by Druids1974 |
Hot Shots Golf 2 | SCUS-94476 | NTSC-U | Yes | 3.80 by 2PS |
Hot Wheels: Turbo Racing | SCUS-00946? | NTSC-U | No | Every POPS Version: Does not work and will not work on any version. Loads EA Logo, and then Intro, black screen no load or sound. This is the one PSX game that cannot be emulated on any platform. Tested by SephirothX |
Hyakujuu Sentai Gaoranger | SLPS-03353 | NTSC-J | No | 3.51 only – by 2PS. |
Hydro Thunder | SLUS-00847 | NTSC-U | No | No sound on older pops. 3.90 M33-3:Works Perfectly, No Errors! Tested by linksword01 |
I
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Ichigeki: Hagane No Hito | SLPS-02199 | NTSC-J | No | 3.80 by 2PS |
Image Fight & X-Multiply (Arcade Gears) | SLPS-01267 | NTSC-J | No | 3.80 by 2PS |
Incredible Crisis | SLUS-01225 | NTSC-U | No | 3.80 by 2PS. 3.90: PAL/US title hangs at the start of the first mission, try other FW (3.80) – by 2PS. Sometimes choppy but not enough to affect gameplay 4.01: Working flawlessly, no noticable slowdowns. |
Incredible Hulk – The Pantheon Saga, The | SLUS-00150 | NTSC-U | Yes | |
Intelligent Qube | SCUS-94181 | NTSC-U | Yes | 3.80 by 2PS. 5.00m33-3 Works flawlessly – by Druids1974 |
Intellivision Classics | SLUS-00906 | NTSC-U | Yes | |
International Karate+ | SLES-04040 | PAL-E | No | 3.90 by 2PS. |
International Track & Field | SLES-00333 | PAL-E | No | 3.90 by 2PS. |
Invasion From Beyond – B-Movie | SLUS-00709 | NTSC-U | No | Technically it does run however your better off looking at a slide show. Its faster then the FPS you get on this game. Tested on 3.71 M33-4 by GamerbyDesign |
Irem Arcade Classics | SLPS-00341 | NTSC-J | No | 3.80: Press START to load Kung-Fu Master, if you press X, the game will crash! By 2PS |
Ironman & X-O Manowar in Heavy Metal | SLUS-00235 | NTSC-U | No | 5.00 M33-4: I used CloneCD to rip the image of the disk, then tried multiple PSX to PSP converters, as well as their respective versions. The game played properly in all EBOOTS I tried, but the game music wouldn’t play, no matter what I tried. I tried lots of different CDDA converters too, and no go. By padawon1234 |
Irritating Stick | SLUS-00775 | NTSC-U | No | 3.80 by 2PS |
IS: Internal Section | SLPS-01868 | NTSC-J | No | 3.90 by 2PS |
ISS Pro Evolution Soccer | SLES-02095 | PAL-E | No | Works flawlessly under 3.03 – requires full screen fix with pal4u which also fixes missing audio tracks. by Bebeto94 |
ISS Pro Evolution Soccer 2 | SLES-03321 | PAL-E | No | Works flawlessly under 3.03 – requires full screen fix with pal4u which also fixes missing audio tracks. by Bebeto94 |
Italian Job, The | SLES-03489 | PAL-E | No | 3.90: Title hangs at the loading screen – by 2PS 5.00 M33-6: Aparently plays fine with Original from flash – by largeroliker |
Italian Job, The | SLUS-01457 | NTSC-U | No | Tested on 3.71-5.00 all worked fine. MJC |
Iznogoud | SLES-00480 | PAL-E | No | 3.11 only – by 2PS |
J
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Jackie Chan’s Stunt Master | SLUS-00684 | NTSC-U | No | Game hangs after the initial Midway credit screen. Confirmed by j1ggy using 4.01 M33. Same thing with 5.00 M33-6 |
Jackie Chan’s Stunt Master | SCES-01444 | PAL-E | No | Game crashes before the Midway logo can be reached, ran pops 3.01-4.01, even replacing the .STR movies with blanks (PSXLDR) does not resolve this issue. By StriderH2 using 5.00M33-6. |
Jade Cocoon: Story of the Tamamayu | SCUS-00854 | NTSC-U | No | Game starts and runs, but a fatal crash in the second forest stops all progress in the game.
UPDATE Try 3.52 pops to get past forest. If it doesnt let u save like the old bug, I have tried 3.03, 3.40, 3.52, 3.71, 3.72, 4.01 and 5.00 (from flash) and none have got me past the area that the game freezes in the second forest (Dragonfly Forest) (3.03 didn’t even recognize my savedata). Tried converting the EBOOT with the Japanese version’s gameID – didn’t work. Basically unless someone comes up with a fix it looks like this game can’t be fully played on PSP – DebugJunky |
Jade Cocoon: La Légende de Tamamayu | SLES-02202 | PAL-FR | No | 5.00 M33-6 Change GAME ID to SLPS-01222 and use 4.01 pops Or in 3.71 pops, the game freeze in the second forest ("Dragonfly Forest" or "Forêt de la libellule" in french) . To get past 2nd forest or others freezes , use 3.30 pops . This game can be fully played on PSP. (Maybe that will work on others PAL/NTSC versions , Good Luck !) ~ ¤ Tested by Lyan53 ¤ ~ |
Jersey Devil | SCUS-94907 | NTSC-U | No | 3.90 by SleepyMan |
Jet Moto | SCUS-94309 | NTSC-U | No | Tested on 3.52 M33-4 by GamerbyDesign |
Jet Moto 2 | SCUS-94167 | NTSC-U | No | 4.01:works flawless ƒR()§†H@X |
Jet Moto 3 | SCUS-94555 | NTSC-U | No | Tested on 3.71 M33-2 by GamerbyDesign |
Jigsaw Madness | SLUS-01509 | NTSC-U | No | 3.80 by 2PS. |
Johnny Bazookatone | SLUS-00194 | NTSC-U | No | 3.80 by 2PS. |
Jojo’s Bizarre Adventure | SLUS-01060 | NTSC-U | Yes | |
Juggernaut | SLUS-00894 | NTSC-U | No | 3.80 by 2PS |
Jumping Flash | SCUS-94103 | NTSC-U | No | Works well 3.03 & 3.90. Power pill & timestop cause temporary slowdowns. Tested by SephirothX |
Jumping Flash 2 | SCUS-94108 | NTSC-U | No | Works well 3.03, 3.40 & 3.90. Timestop causes temporary slowdown. Tested by SephirothX |
Jupiter Strike | SLUS-00177 | NTSC-U | No | 3.80 by 2PS. |
K
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Kagero – Deception II | SLUS-00677 | NTSC-U | No | Tested on 3.71 M33-2 by GamerbyDesign |
Kaikan Phrase | SLPM-86438 | NTSC-J | No | 4.01 by 2PS |
Kartia – The Word of Fate | SLUS-00631 | NTSC-U | No | Tested on 3.71 M33-4 by GamerbyDesign |
Kickboxing | SLUS-01412 | NTSC-U | No | 3.90 by 2PS |
Killing Zone | SLUS-00369 | NTSC-U | No | 3.80 by 2PS |
King of Fighters’98: Dream Match Never Ends, The | SLPM-86201 | NTSC-J | No | 3.80 by 2PS |
King’s Field | SLUS-00158 | NTSC-U | No | Doesn’t seem to work properly on any version, severe speed issues ingame (tested on pops versions 3.52 to 5.00 M33-4) (Update by OMOIKANE)The same speed issues occurs even on the PSX hardware. Runs perfect. 3.90 M33-3. Tried it myself and you’re right, seems to be a badly programmed game… |
King’s Field 2 | SLUS-00255 | NTSC-U | No | Intro is played slightly too fast, gameplay seems perfect otherwise (5.00 M33-4) |
Kingsley’s Adventure | SCES-01659 | PAL-E | No | 3.90 by 2PS. |
Kiss Pinball | SLUS-01366 | NTSC-U | No | 4.01: Works and loads fine – by 2PS 3.80: Slow loading times – by 2PS |
Klaymen Klaymen (The Neverhood) | SLPS-01365 | NTSC-J | No | No Errors on 3.71 M33-3. Tested by MonkeyJamboree |
Klonoa Door To Phantomile | SCUS-00585 | NTSC-U | No | 1st area boss does not appear, crashes when boss fight begins; occurs with POPS 3.02 and 3.03 firmware. In 3.80 M33, the game loads and plays well– up until somewhere in Vision 2, then it seems to freeze at random points. 3.90 m33-3: Game runs great. When you finish Vision 2-1 and try to load the next level the game hangs. Just save at the end of vision 2-1 and when it freezes, quit game then restart it and load your save. Should load Vision 2-2 fine. Did for me. I’ve almost completed the game so I’ll update when I do. 3.71-runs almost flawless.freezes sometimes once or twice after a save.just reset game,and run the save and you may continue.will try other pops to see if maybe the ones not mentioned work flawless or not – frosth@x 5.00 m33-3 Works flawless for me so far, I’m halfway through the game. – Xyle 5.50-MHU-Runs flawlessly without pops. 6.39ProB8: Works perfectly (!) so far with 3.40. *Note* Popsloader with PspGo will NOT have sound unless you are using the headphone jack. [As of 7.30.11] -antidentity |
Konami Arcade Classics | SLUS-00945 | NTSC-U | No | 3.90 by 2PS. |
Koudelka | SLUS-0100% | NTSC-U | 4.01: Freezes a few seconds after talking to couple at beginning of game. Multi-disc image, ripped from original discs using CloneCD and converted using PSX2PSP 1.3, maximum compression. Have not tried single-disc images. — SargeSmash UPDATE: I got past the previous contributor’s freeze by using 3.40 UPDATE 13/02/2009 – Bad Mr Frosty This is a bit of a pain to get working. As mentioned above, the game tends to freeze after playing ingame engine generated cutscenes (prerendered CGI cutscenes do not cause the game to freeze) Here is what I did: 1. Create single disc eboots AND a multi disk eboot. UPDATE ~ 18/7/2009 – Verdeni Give it the GameID SCUS94640 (Syphon Filter 3) The Whole game plays without freezing, multidisk eboot AND single. Tested on 3.52 pops. Update: Tested on both 5.00 M33-6 and 5.50 GEN-D2… IMPOSSIBLE to play a multiple-disc eboot without freezes and glitches, regardless of pops. I don’t know what the above guy is smoking but 3.52 doesn’t support multiple-disc games. The only pops that can run this game without issues is 3.30. Play a single-disc eboot and if you like it buy the game, or find out how to switch discs on PSP. UPDATE 31/8/2011 Multi-disk eboot seems to work fine now with 6.60 pops. Tested on 6.60 PRO-B9 without the popsloader plugin. |
|
Krazy Ivan | SLES-00128 | PAL-E | No | |
Kula World | SCUS-94303 | NTSC-U | No | |
Kula World | SCES-01000 | PAL-E | No | 3.80: Graphical issues during the demo – by 2PS. 3.80: Would play fine, but would glitch and die every time I tried to load a game. Switched to 3.71 POPS and it worked. -Creepy Tested on Firmware 3.40 OE-A by dvdchas. Note: Background music is CD-Audio, so was absent during my tests. UPDATE: Tested in 3.71 pops, converted using Popstation_toc_tinnus. Working with background music. 3.90-m33 Runs flawlessly! -anthall1991 4.01-m33 Runs flawlessly! -anthall1991 5.00-m33 Runs flawlessly! – Druids1974 5.03 CFE works perfectly with flash pops – marek2fgc |
Kyuin | SLPS-00214 | NTSC-J | No | 4.01 by 2PS |
L
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Last Report, The | SLUS-00889 | NTSC-U | No | 3.80 by 2PS. |
Legacy of Kain: Soul Reaver | SLUS-00708 | NTSC-U | Yes | Minor sound deterioration during Talking Sequences on ALL firmwares 3.71 and 3.72 included other then that gameplay has no errors on 3.71m33 and higher Tested by Finstern, works perfectly under 3.90m33-2, no sound defects. Tested by dish: works with 3.72POPS, but with 3.90M33-2 opening CG movie won’t start (black screen). 3.72 has some lags especially on "Drowned Abbey" level. Finished the game. Works fine on 5.00 M33-3, no lockups. |
Legacy of Kain: Soul Reaver | SLES-01301 | PAL-E | No | After Main Menu, game freezes to black screen. unplayable. tested on 3.90m33 2. 5.50 GEN-D3 : Perfect !. |
Legend | SLES-00730 | PAL-E | No | 4.01: Works great. Recommended that you change shoulder buttons to R1 and R2 so you can do special combos and magic more easily. |
Legend of Dragoon | SCUS-94491 | NTSC-U | Yes | Minor sound deterioration during battles; resolved by saving and restarting on 3.71 m33-3, the sound deterioration disappears, but you get a black screen at parts. Seems to happen at the same spots. While playing on 3.71 you’ll get a blackscreen after Lenus fight. Update to 3.80 and it will run fine. Also use popsloader to emulate other firmwares, so you can change back, because there will be more blackscreens and you’ll need to change firmware back to 3.71. (At least, that worked for me). Works perfectly on my 3.90 m33-2!! People have found that if you don’t turn into a Dragoon during the Lenus fight then it wont freeze. (yes she’s hard, but you don’t want to risk it freezing, so don’t change into your Dragoons.) -Above poster is definately correct but also on single-disc eboot you can go to 3.03 pops to get through that fight then save and switch pops back after – DebugJunky works on 3.52 pops krayziefox tested on 5.00 m33-3 CFW… Work 99% perfect… only lagging in battle scene when to many enemy join the battle,like the last fight with melbu frahma on disk 4… and the ending FMV has been skipped automatically… eboot created using SIMPLE popstation GUI 2… i try later with the PSX2PSP v1.4.2 and inform how the progress Later – phantomrenegade – New Update 5.00m33-4 with latest pops… multidisk eboot created myself using Latest version of ImgBurn and PSX2PSP v1.4.2.. Game 100% playable… eboot run nice and smooth… no lagging and all… Ending run perfectly… -phantomrenegade- Tested on 5.00 M33-6 . . . works flawlessly with all 4 disks in one eboot made by PSX2PSP 1.4.2 ^_^ -Saiashi_Ryu 5.50 GEN-D3 Works perfect. All 4 discs in one eboot made with RS PopStation MD by Red Squirrel. No lag or freezes. -Roxas6662 |
Legend of Dragoon | SCES-03045 | PAL (G) | No | 5.00M33-4: Sometimes after using Dragoon-Magic the fight will not continue. Using other Firmwares does not fix the problem… |
Legend of Kartia | SLES-01710 | PAL-E | No | Actual gameplay works fine on 3.71m33-4, only glitch i’ve seen is in dialogue sometimes the "press x button" is corrupted, but its barely noticeable – khajiit |
Legend of Legaia | SCUS-94254 | NTSC-U | Yes | Graphics glitches, Using items freeze the game for most people. UPDATE: seems to work fine on 5.00 M33-3, i didnt change the GameID. Tested by LowsNameBrand • Change GameID to SCPS10059 Game doesn’t appear to start when made with Ice tea, works fine with PSX2PSP v.1.4.2. Not sure why 3.71: Seems to work perfectly, no errors or freezes from sound or item use. Created with PSX2PSP v.1.4.2 – Pita26 |
Legend of Mana | SLUS-01013 | NTSC-U | Yes | • Graphics glitches when using some artifacts • Minor sound glitches(sound is almost perfect with 3.52 M33+). • Some Artifacts lock game when placed. Golden Seed locks game on 3.4 OE and 3.52 M33. Golden Seed does not lock game on 3.71 M33 • Using heavy attacks with the bow and the flail causes severe artifacting, all other weapons work fine (3.40 OE) All issues are cleared up in POPs 3.72 NO sound glitches no artifact glitches everything 100% on 3.72 POPs [Solace] |
Little Big Adventure (AKA: Relentless: Twinsen’s Adventure) | SLES-00698 | PAL-M6 | No | First of all – this game was only released in Europe and Japan, so most likely you’ll be using the PAL release. On 5.00 m33-6 it won’t even boot. On 3.30 POPS the game is barely playable – HORRIBLY long loading times and a whole lot of graphic glitches. Use 3.72 POPS to play it – the game works perfectly fine – finished the first part of the game (Citadel Island) with no problems. Also – if you encounter the "purple mountains" glitch (the whole screen looks like purple mountains), be sure to change the game ID to SLPS-01222 + apply NTSC graphics fix in POPStation. – CrS_pl
PSP Slim 2000 with 5.50 GEN-D3 PAL version working with POPs 4.01 with no sign of graphical glitches after a good hour’s worth of play. Use ‘Controller settings’ version 5 (Press the PS home button) to re-map the buttons and assign Twinsen’s ‘moods’ to the square, circle, X and triangle, right trigger as the action button and left trigger as ‘X’ to make life easier when playing – PFC Hudson |
Loaded | SLUS-00076 | NTSC-U | Yes | Works great, no problems in 1st level. 3.80 m33-5 ~Beaniehat~ |
Lode Runner – The Legend Returns | SLPS-00182 | NTSC-J | No | Tested by MAN-biker 3.80 (SLUS-00557) by 2PS. |
Lone Soldier | SLES-00131 | PAL-E | No | 3.90 by 2PS. |
Lost World: Jurassic Park | SLUS-00515 | NTSC-U | No | No Errors on 3.71 M33-3. Tested by MonkeyJamboree |
LSD: The Dream Emulator | SLPS-01556 | NTSC-J | No | Running perfectly with 3.71. Tested on 5.03 GEN-C by Starving Hobo |
Lunar Silver Star Story Complete | SLUS-00628 | NTSC-U | No | Use CWcheat to switch discs. if using 5.00 m33-6 with pops 3.72, no need to use CWcheat 3.90: works fine on this firmware with single eboot. by LordJovanius 3.90: multidisc, completed the game, works perfect. by dish 4.01: works fine on this firmware with multidisc eboot. by Jonregulo 5.00m33-6: Multidisk, I had some trouble with the second disk, but I used 3.72 pops and it worked and the game also looked better. Sincerely, -X. 5.00m33-6: Multidisk, confirmed with 3.72 pops, all other versions hang at disc 2 load – fluke84 |
Lunar 2:Eternal Blue | SLUS-01071 | NTSC-U | No | 3.71 & 3.72:Game Hangs on the end of FMV where u exit the Blue Sphere Tower just on the first disc 3.71: Multidisk. With 3.90 game hangs on "Blue Sphere Tower Exit Movie" (black screen), after change to 3.71 works fine – it did hang two or three times ("home"-menu was still working). Completed the game (epilogue included). by dish 3.80 M33-5: Game no longer hangs on any FMV sequence; I have had no freezes in the game at all. There was no need to use CWCheat to bypass any glitches or problems besides changing discs which is inevitable. Some people say you need to run the game in Normal screen size but I was able to run it in Full Screen the entire game. My specs are CFW 3.80 M33-5 with Popsloader 3.71, (This EBOOT is a Multidisc EBOOT!), im not sure if the game works on ANY other version because i’ve only checked it on 3.80 M33-5. – Gekkôstate// 3.90: This one doesn’t even load the FMV, so for those wanting to play the game don’t use popstation_md. Just make single disc EBOOTs and play the game on an earlier popsloader 3.90: Ok i am testign this one out now and you can make a single eboot of multidisc for this game and so far it works perfectly, escept you can’t change the screen setup. it hung on me in the blue spire garden on full screen, i changed it to original and it works great so far. by LordJovanius 4.01 M33-2: I had the same hang on the "Blue Sphere Tower Exit Movie" with 3.80 M33-3 and PSX2PSP 1.3 and a multi-disk EBOOT. If I used the same thing but with a single disk EBOOT I was able to get past that point. However, upgrading to 4.01 M33-2 and PSX2PSP 1.4.2 and recompiled the multi-disk EBOOT, and that works now too, without any special popsloader. (by Squirrelly) 5.00 M33-3: Used UltraISO 8.6.2.2011 and then with PSX2PSP 1.4.2 I made the multi-disk EBOOT, and everything works flawlessly – by Druids1974 |
M
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Machine Hunter | SLES-00831 | PAL | No | 5.00M33-3: First time I tried it, froze at Playstation screen. On the second try, runs fine. Possibly some minor slowdown, but if so it’s barely noticable. Tested by Tickolas. |
Macross: Do you remember love? | SLPS-02005 | NTSC-J | No | 5.00M33-6: Original from flash. Works flawlessly (music, videos, sound and gameplay) until you reach the Phase 10, there’s no music, also on the final stage’s intro video the game freezes when Lin Minmay takes a letter, to avoid this, press start before she do this. Made from the two discs of the game (SLPS-02005 and SLPS-02006), I extracted the CDs using Magic ISO maker 5.3 and PSX2PSP v.1.4.2 to create a single multi-disc eboot. Tested by Prangalf 3.72 Pops Works fine, one minor pixelation on the Last Phase introduction video, nothing that affects gameplay, also the problem with the sound of Phase 10 mentioned above is solved.Tested by Prangalf |
Magic Carpet | SLUS-00029 | NTSC-U | No | |
Magic Carpet | SLES-00211 | PAL-E | No | 5.00 M33-6: Runs fine. ChapmeisterFlash |
Magic the Gathering: Battlemage | SLUS-00247 | NTSC-U | Yes | |
Magical Drop III | SLPM-86051 | NTSC-J | No | 3.03 only – Graphical issues in other firmwares. by 2PS. |
Magical Drop III (Special Edition) | SLES-02964 | PAL | No | 3.80: Runs fine! by 2PS. |
Magical Hoppers (Pandemonium) | SLPS-00737 | NTSC-J | No | testinsomegames: Works perfect in 5.00M33-3. |
Magical Tetris Challenge | SCES-02175 | PAL-G | No | 3.90: Tested by 2PS. |
Manpuku | SLPS-03381 | NTSC-J | No | |
Marble Master | SLUS-01471 | NTSC-U | No | 3.90 by 2PS. |
Marvel Super Heroes | SLUS-00257 | NTSC-J | Yes | 4.01:By CrZyKD |
Marvel Super Heroes VS Street Fighter | SLUS-00793 | NTSC-J | Yes | |
Marvel Vs. Capcom | SLUS-0100% | NTSC-U | Yes | 3.90 by 2PS. |
Mass Destruction | SLUS-00462 | NTSC-U | No | Tested on 3.71 M33-4 by GamerbyDesign |
Master’s Fighter, The | SLPS-00722 | NTSC-J | No | 4.01 by 2PS |
MDK | SLUS-00426 | NTSC-U | No | 3.90 by 2PS. |
Mechwarrior 2 | SLUS-00401 | NTSC-U | Yes | Works on 3.80 M33 via Popsloader. Not working on 5.00 m33-6 |
Medal of Honor | SLUS-00974 | NTSC-U | Yes | 5.00 M33-6: Playable. – LiquidSnakE |
Medal of Honor: Underground | SLUS-01270 | NTSC-U | No | |
Medievil | SCES-00311 | PAL-E | No | Works fine on 5.00M33-6 as well as 5.50GEN-D2 with latest POPS |
Medievil | SCUS-94227 | NTSC-U | No | No Errors any more! Works fine on 5.50 M33-3 |
Medievil 2/II | SCUS-94564 | NTSC-U | Yes | No Errors on 3.71 M33-3. Tested by MonkeyJamboree |
Medievil 2/II | SCES-02544 | PAL-E | NO | Works flawlessly on 5.00M33-3 by Druids1974 |
Megaman 8 | SLUS-00453 | NTSC-U | No | Works Perfect on 3.90 M33-3. Tested by Vanit Works in 5.00 M33-3 |
Megaman Battle & Chase | SLES-00766 | PAL-E | No | No problems I can find as of 3.90 M33 |
Megaman Legends 1 | SLUS-00603 | NTSC-U | Yes | Working on 3.90 Tested on psp phat, firmware 5.00 M33-4 by – Manko – Once you get to south ruins gate (cardon) and try to get out of the ruins after you go in, you might get a black screen of death — saying "exeption RI" and lots of more white text rubbish. What I did was load 3.40 pops and got by that point with no problem. Id try playing the whole game just on 3.40 – seems to run better =) P.S: save frequently! 5.00 works great (tested not completed) – DebugJunky 5.50 GEN-D3 graphical errors on all POPS and original flash memory. |
Megaman Legends 2 | SLUS-01140 | NTSC-U | Yes | Tested on 3.71 M33-4 by GamerbyDesign. I´m using a PSP-Slim with 3.90 M33 and it freezes on the Flutter if you go down the second ladder and try to go up again, the game even turn off my console, I tried the saulcomcor´s EBOOT and making my own with IceTea 1.3 even used Popsloader 3.80 (Full) with the FW on 3.71, but nothing, you can´t go up the ladder and you need to do so a little further in the game by VoltKaizer. Experienced ladder glitch using 5.00m33-6, 3.71, and 4.01 via Popsloader. Eboot made with PSX2PSP v1.4.2. -Blocken PSP Slim 5.00 m33-3 eboot created using PSX2PSP v1.4.2. everything seems 2 be fine and well tested… -phantomrenegade- 5.00 works great (tested not completed) – DebugJunky 5.00 Ladder crash glitch seems to happen to ALL ladders, including the Flutter ladder to leave Pokte Village (first key island) -Dragunhart 3.52 Fixes pokte ladder crash, recommended pops version to bypass glitch. -Dragunhart All verions 3.40-5.00 tested Crash at second flutter ladder. (Any version 3.30 and below cannot load saved data 3.30+, and game freezes when you use the second flutter ladder to go up) -Dragunhart Ladder glitch fixed in CFW 6.20 PRO-B4 finally. |
Megaman Legends 2 | SLES-03556 | PAL-E | No | Voiceovers during cutscenes are not in synch and if the video finishes first it cuts out the remaining dialog. Gameplay seems perfect otherwise. Tested on OE-B Ladder glitch is around even in the PAL version. Tested on 5.00m33-6, eboot made with PSX2PSP v1.4.2. – Blocken |
Megaman X3 | SLES-00503 | PAL-E | No | Locks up after ‘Capcom’ video when displaying Now Loading screen as of 3.90 M33. Works Perfect on 3.52 M33 firmware tested by shadowfire36 |
Megaman X4 | SLUS-00561 | NTSC-U | Yes | If for some reason game freezes during WARNING for Boss, Use SLPS-01222 Note: Now works perfectly under 3.9! Also works in 4.01 M33-2 (Trasgo7) Works in 5.00 M33-3 |
Megaman X5 | SLUS-01334 | NTSC-U | Yes | Works fine on 3.90 M33 Works in 5.00 M33-3 |
Megaman X6 | SLUS-01395 | NTSC-U | No | Works perfectly in 3.9 (tested in 3.90M33 by Trasgo7) Works in 5.00 M33-3 |
Meta-Ph-List Gamma X 2097 | SLPS-00680 | NTSC-J | No | 3.80 by 2PS. |
Metal Gear Solid | SLUS-00594 | NTSC-U | Yes | If you are having problems with stuttering voices in ‘codec’ conversations, then use GameID SLPM-86114. You can use popstation_md to combine both discs into one eboot. (only works on 3.71-4 m33 and above) If you don’t want to make a Multi-disc eboot, then you can switch discs using CWcheat codes, read psychospacefish‘s post. Hint: During the Psycho Mantis fight go to your Home menu and change controller ports (only works on 3.30 and above). 3.72 POPS: Freezes during the Hind D boss fight. Multidisc EBOOT using SLPM-86114. ~NXMT 3.72 (Pops) Used a multidisc eboot (made by PSX2PSP 1.4.2) and SLPM-86114 as Game-ID – and I just finished the game on normal difficulty. To make sure the game won’t crash or freeze during certain conversations or cutscenes I watched them all – they played flawlessly. No lock-ups during Hind-D battle. There’s just one minor glitch I noticed: in rare cases the sound of the game gets interrupted by a short "beep". Nothing that’s affecting gameplay though. – LiquidSnakE 3.80 Seems to work fine but haven’t gone all the way through the game! 3.80 (Pops) Finished the game. Playble, but has some graphic glitches during several cutscenes (after the Psycho Mantis boss fight and during the ending sequence – I finished with the good ending). 3.72 still works better. Used a multidisc eboot made by PSX2PSP 1.4.2 and SLPM-86114 as Game-ID. – LiquidSnakE 4.01: Freezes after boot screen. ~NXMT 4.01: the entire game is beatable using cheskas version. i used 5.00m33-6 with 4.01 pops and got through it ALL from start to finish 5.00 M33-3 Freezes after boots screen. Interesting thing: If you boot disc 2 (multiboot disc) and it you use the HOME menu to switch discs, it freezes after the "Now Checking…" message comes up, everything works fine by booting disc 2 until you have to swap discs…. strange! 5.00 M33-3 Game works perfectly so far. Unlike the post above, the game does not freeze on the boot. Used PSX2PSP 1.4.2 to make a single disc eboot. -EternalLight 5.00 M33-4 I had the freeze problem listed above, and I switched to 3.72 using popsloader and it worked perfectly. 5.00 M33-4 Using POPS 3.72 with Disc-Load Speed set to Fast and switching the in-game audio to monaural in Option > Sound fixed 99% of the codec stuttering. Multi-disc eboot made with PSX2PSP 1.4.2. Main Game-ID and Game-ID for Disc 1 – SLPM-86114, SLPM-86115 – Disc 2. – BKvaluemenu 5.00 M33-6 Game (multidisc eboot made by PSX2PSP 1.4.2) boots up and works perfectly without using POPS so far, unfortunately codec coinversations stutter heavily. REAL heavily, that is. I didn’t hear one flawless conversation in about an hour of playing. Didn’t change the Game-ID to SLPM-86114 tough. – LiquidSnakE 5.00 M33-6 Used the same multidisc eboot and SLPM-86114 as Game-ID – playable, but has the same stuttering issue. – LiquidSnakE 5.00 M33-6 (POPS 3.90) Fixes the stutter issue in all breifing videos, codec also seams perfectly stable, no glitches so far, Multiboot with SLMP86114, made with psx2psp converter, may update after more gameplay if any issue appears – KK1N5@N3 SLPM86115 works for fixing the audio glitches as well, I used this instead as I used the SLPM86114 ID on Metal Gear Solid: Integral to fix the audio glitches, using different IDs for these two means their savedata won’t be saved to the same folder and won’t merge when you view them on your mem stick on PSP. – DebugJunky 5.50 GEN-D3 Everything works great on my psp’s custom firmware – Karelvp |
Metal Gear Solid | SLES01734 | PAL-E | Yes | 5.50 GEN-D3 seems to work, if like me you used original game ID (SLES-01370 for disc 1, SLES-11370 for disc 2) it will have the same codec audio glitches and minor graphic stutters during cutscenes the NTSC version had, then try using SLES01734 (spanish ID i think) and it seems to have sorted the audio out so far. I used it as the main game ID with or without compression doesnt matter. Tested with multi-disc EBOOTs made with PSX2PSPv1.4.2 (Have not gone through full game) – WickedWiz |
Metal Gear Solid VR Missions | SLPM-86247 | NTSC-U | No | 5.00 is working perfectly for me atm – DebugJunky Also, this game works perfectly as part of a multi disc EBOOT with both discs of Metal Gear Solid under pops 3.72 (used SLPM86114 as the main game ID and each discs game ID) – DebugJunky |
Metal Gear Solid Integral | SCPS-45412 / SLPM-86247-9 | NTSC-J | No | 3.71, 3.72 and 3.80 work fine (I reccomend 3.80), but using the original game IDs (SLPM86247-9) incurred the same codec audio glitches that the NTSC-U release has with it’s original game IDs, I tried using SLPM861114 (which helped sort the MGS audio glitching) and it seems to have sorted this problem for me, I used it as the main game ID and the ID of all 3 discs. Using pops 4.01 or 5.00 the EBOOT will crash. Tested with multi-disc EBOOTs made with popstation_md – DebugJunky |
Metal Gear Solid VR Missions | SLPM-86247 | NTSC-U | No | 5.00 is working perfectly for me atm – DebugJunky Also, this game works perfectly as part of a multi disc EBOOT with both discs of Metal Gear Solid under pops 3.72 (used SLPM86114 as the main game ID and each discs game ID) – DebugJunky |
Metal Slug X | SLUS-01212 | NTSC-U | No | |
Mickey’s Wild Adventure | SCES-00163 | PAL-E | No | 5.00 M33-3 Works great. Update: 5.00 have no BG audio, best select 3.71 or 3.72 |
Micro Machines v3 | SLUS-00559 | NTSC-U | No | |
Mini Moni Dice de Pyon | SLPM-87015 | NTSC-J | No | |
Mini Moni Shakka to Tamborin Da Pyon! | SLPM-87079 | NTSC-J | No | |
Miracle Jumpers (Pandemonium 2) | SLPS-01224 | NTSC-J | No | testinsomegames: Works perfect in 5.00M33-3. |
Misadventures of Tron Bonne, The | SLUS-00896 | NTSC-U | No | Crashes after Tiesel gets kidnapped just before you start the actual game. 3.72: Best played on this firmware 3.80-4.01: Use the 3.80 Popsloader to load 3.72 Tested by shortboy 3.90 Working, but may freeze when acquiring certain items on Digging missions. 3.80-5.03: Works but there are problems with the sound when there is a conversation, like missing words. The rest plays fine until the battle with Glyde; 3.72 doesn’t have the sound problems. |
Mobil 1 Rally Championship | SLUS-01103 | NTSC-U | No | 3.80 by 2PS. |
Mobile Light Force (aka Gunbird) | SLUS-01525 | NTSC-U | No | 3.90 by 2PS. |
Monkey Magic | SLUS-00930 | NTSC-U | No | 3.80 by 2PS. |
Monopoly | SLUS-00507 | NTSC-U | No | No music |
Monster Rancher | SLUS-00568 | NTSC-U | No | Since you can’t change CDs in the emulator to get more monsters you’re going to be limited to just a few. However there’s CWcheat codes that will help you get what you want. Go to the Monster Rancher page for more info. Works great on 3.71 |
Monster Rancher 2 | SLUS-00917 | NTSC-U | No | If you copy this save into your SAVEDATA folder you’ll be able to slate a whole bunch of new monsters at the shrine. Otherwise you are going to need to use CWcheat codes. Go to the Monster Rancher 2 page for more info. Tested on 3.71 M33-4 by GamerbyDesign |
Monster Rancher Battle Card Episode II | SLUS-01178 | NTSC-U | No | Works perfectly on 5.00 M33-4 |
Monsterseed | SLUS-00743 | NTSC-U | No | Works fine on 5.00 M33-4 |
Moorhuhn 2 | SLES-03278 | PAL-G | No | 3.80 by 2PS |
Mort The Chicken | SLUS-01021 | NTSC-U | No | 3.90 by 2PS |
Mortal Kombat II | SLPS-00444 | NTSC-J | No | Tested on 6.60 PRO B-9 using 3.30 pops.Runs perfectly. Ziso |
Mortal Kombat 3 | SCUS-94201 | NTSC-U | No | |
Mortal Kombat 4 | SLUS-00605 | NTSC-U | Yes | tested on 3.90 m33-2 using 3.72 pops. No problems so far. -Xzbit |
Mortal Kombat Trilogy | SLUS-00330 | NTSC-U | Yes | No music, no sound Update by GamerbyDesign: It has music and sound. Runs perfectly. Tested on 3.71 M33-4 Update by jjennings089: Runs on 3.72. 4.01 does not run well; game sticks after loading stage. Running CFW 5.00M33-6: Created PSX Image with CloneCD then created eboot.pbp with Popstation GUI 3.00 beta. Ran the game on CFW 3.72 popsloader pack seplugins. Game works perfectly, music & sound work too. Tested by GrimeHavoc on 6/24/2009. |
Mortal Kombat Mythologies – Sub Zero | SLUS-00476 | NTSC-U | No | 3.80 (SLES-01020): Press START/X button at the text screens that follow after boot-up, otherwise the game will hang – by 2PS. Tested on 3.71 M33-4 by GamerbyDesign |
Moto Racer | SLUS-00498 | NTSC-U | No | |
Moto Racer 2 | SLUS-00738 | NTSC-U | No | Tested on 3.71 M33-4 by GamerbyDesign |
Moto Racer World Tour | SCES-03037 | PAL-E | No | |
Motor Mash | SLES-00310 | PAL-E | No | 3.80 by 2PS. |
Motor Toon Grand Prix | SCUS-94355 | NTSC-U | No | 4.01: Works flawlessly! Tested by Milkymoocowmoo, 4.01 M33-2 |
Mr. Driller | SLUS-01111 | NTSC-U | Yes | Tested on both 3.90 and 4.01 and worked flawlessly -pitchblack3 |
Ms. Pac-Man – Maze Madness | SLUS-01018 | NTSC-U | No | Tested by MAN-biker |
MTV’s Celebrity Deathmatch | SLUS-01453 | NTSC-U | No | 3.90 by 2PS. |
Mummy, The | SLUS-01187 | NTSC-U | No | 3.90 by 2PS. |
Muppet RaceMania | SCES-02008 | PAL-E | No | Tested on 3.90 M33-2 and 4.01 M33-2 by Louington, No initial problems found. |
Muscle Ranking Kinniku Banzuke: Vol.2 Aratanarugenkai Enochousen! | SLPM-86457 | NTSC-J | No | 3.80 by 2PS. |
Muscle Ranking Kinniku Banzuke : Road to Sasuke | SLPM-86490 | NTSC-J | No | 3.80 by 2PS. |
Myst | SCUS-94602 | NTSC-U | No | Loaded on 3.80 and lower, did not load on 3.90 or higher. MJC |
N
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
N2O Nitrous Oxide | SLUS-00637 | NTSC-U | No | 3.90 by 2PS. |
N-Gen Racing | SLUS-01155 | NTSC-U | No | 5.00 M33-5 Turns off PSP after PSX bios. |
Namco Museum Encore | SLPS-01050 | NTSC-J | No | 3.80 by 2PS |
Namco Museum Vol. 1 | SLUS-00215 | NTSC-U | No | 5.00 M33-3 Works great! |
Namco Museum Vol. 2 | SLUS-00216 | NTSC-U | No | 5.00 M33-3 Works great! |
Namco Museum Vol. 3 | SLUS-00398 | NTSC-U | No | 5.00 M33-3 Works great! |
Namco Museum Vol. 4 | SLUS-00416 | NTSC-U | No | 5.00 M33-3 Works great! |
Namco Museum Vol. 5 | SLUS-00417 | NTSC-U | No | 5.00 M33-3 Works great! |
Nanotek Warrior | SLUS-00325 | NTSC-U | No | 3.90 by 2PS. |
Naruto: Shinobi no Sato no Jintori Kassen | SLPS-03553 | NTSC-J | No | 3.90 by 2PS. |
NASCAR Rumble | SLUS-0100% | NTSC-U | No | This game worked fine using 4.01 pops on my 5.50 GEN-D3 CFW PSP. I didn’t try it with any other, I just chose that option first. |
NBA Jam T.E | SLUS-00002 | NTSC-U | No | 4.01 POPS: Works great including CDDA (by temper999) |
Necronomicon: The Dawning of Darkness | SLES-13493 | PAL-E | No | 3.80 by 2PS |
Nectaris Military Madness | SLUS-00764 | NTSC-U | Yes | No issues – runs fine |
Need For Speed | SLUS-00204 | NTSC-U | Yes | Works great on 3.90 by smithy1185 |
Need For Speed 2 | SLUS-00276 | NTSC-U | No | Works OK with 3.71 pops (at this moment) |
Need For Speed 3: Hot Pursuit | SLUS-00620 | NTSC-U | No | 4.01 Everything fine except music by acidrain |
Need For Speed 4 – High Stakes | SLUS-00826 | Yes | Runs fantastic, no problems UPDATE on 3.80 Works on 5.00 m33-6 – YDNTK9 |
|
Need For Speed – Porsche Unleashed | SLUS-01104 | NTSC-U | No | Runs great on 5.00 by acidrain |
Nekketsu Oyako | SLPS-00006 | NTSC-J | No | 3.80 by 2PS. |
Next Tetris (Deluxe), The | SLPS-02507 | NTSC-J | No | 3.90 by 2PS. |
NFL Blitz 2000 | SLUS-00861 | NTSC-U | No | Works epic on 4.01 – Project |
NFL Gameday 2005 | SCUS-94695 | NTSC-U | No | Sound stops when starting game |
NHL 2000 | SLUS-00965 | NTSC-U | No | |
Nightmare Creatures | SLUS-00582 | NTSC-U | Yes | Works on 5.03 GEN-A(Full) with no music but flawless gameplay and graphics. |
Nightmare Creatures 2 | SLUS-00582 | NTSC-U | No | Tested under 5.50 GEN-D3 and its working good PSX2PSP 1.4.2. – Lukay |
Ninja: Shadow of Darkness | SLUS-00435 | NTSC-U | Yes | Tested under 3.03 and its working just fine. by Darkace Tested under 3.90: psp is turning off after the loading screen. by rakker |
No Fear Downhill Mountain Biking | psp turns off after ps1 intro screen | |||
No one can stop Mr. Domino! | SLUS-00804 | NTSC-U | 3.90 by 2PS. | |
Nuclear Strike | SLUS-00518 | NTSC-U | 3.90 by 2PS. |
O
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Oddworld Abe’s Exoddus | SLUS-00710 | NTSC-U | Yes | Tested on 3.71 M33-3 by MonkeyJamboree. If you have some issues with sound use 3.40/3.51 pops. Works perfectly on 5.00 M33-3 with 5.01 patches. Videos work perfectly, stretch is perfect, and no hangtimes or anything, runs great. Tested by Roxas6662. 5.00 works perfect for me, multi-disc EBOOT made with PSX2PSP 1.4.2 – DebugJunky |
Oddworld Abe’s Oddysee | SLUS-00190 | NTSC-U | Yes | 3.10 Works perfectly for use with 2 player **-hoc mode under IRShell. Tested by Finstern 3.52 M33 Sound hangs on the title screen, clears up during the "Now Loading" screen. 3.71 M33-3 Tested with no errors by MonkeyJamboree 5.00 M33-3 Works perfectly with 5.01 patches. Everthing is perfect. Tested by Roxas6662. 5.00 M33-6 Works Fine. 5.00 M33-6 Works perfectly for me, about half an hour of testing – DebugJunky |
Ogre Battle | SLUS-00467 | PAL-E | Yes | Limited screen problem – no report on the NTSC versions 5.00 M33-4 Works perfectly. By XsilentX |
Omega Boost | SCUS-94449 | NTSC-U | No | Tested on 3.71 M33-3 by MonkeyJamboree |
One | SLUS-00469 | NTSC-U | No | 3.90: Hangs at boot – by 2PS. popsloader @ 3.71:boots and plays fine – by killergp123 5.00 M33-3 Works great! |
One Piece Grand Battle 2 | SLPS-03408 | NTSC-J | No | 3.80 by 2PS. |
One Piece Mansion | SLUS-01406 | NTSC-U | No | 3.90 by 2PS. |
Overblood | SLUS-00464 | NTSC-U | Yes | 4.01 Pops works perfectly! No lag, no crashes. Played it all the way through. |
Overboard | SLES-00865 | PAL-E | No | 5.00m33-6 use 3.10 or 3.11 pops otherwise it will hang at the ps screen.only problem is the screen has a black border around it.completed first level with no problems will update when played a bit more. |
P
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Pac-Man World: 20th Anniversary | SCES-00934 | PAL-E NTSC optional from in game menu |
No | Works on 3.90m33.Tested by Geoninja Hangs on load with 5.00M33-3. |
Pandemonium! | SLUS-00232 | NTSC-U | No | Works perfect on 3.90m33.Tested by Knutsky UPDATE: Works perfect in 5.00M33-3. 5.00 M33-3 Completed game with no problems and disc speed set on Fast. -NoahBody |
Pandemonium 2 | SLUS-00578 | NTSC-U | No | Works perfect on 3.90m33. Tested by Knutsky Works perfect on 3.71 pops:Tested by REfan190 UPDATE: Works perfect in 5.00M33-3. |
Panzer Bandit | SLPS-00899 | NTSC-J | No | Works on 3.52 through 4.01 by Edric777 |
Panzer Front | SLES-03339 | PAL-E | No | 3.80 by 2PS. |
ParanoiaScape | SLPS-01375 | NTSC-J | No | 3.80 by 2PS |
Parappa The Rapper | SCUS-94183 | NTSC-U | No | Freezes on 4.01 |
Parasite Eve | SLUS00662 | NTSC-U | Yes | 3.52 M33 and below Use psychospacefish‘s patch to combine both discs into one. Note: If your ISO has been patched, it will only run on 3.52 or lower. Anything above freezes after PS logo. StormPooper 3.71 M33-4 Runs perfectly as a multi-disc eboot.* 3.72 M33 From beginning to the end work perfectly. by chloe560 4.01 M33-2 Runs perfectly.* 5.00 M33-3 Used UltraISO to create 2 iso’s or 2 bin’s then merged into one eboot (either psx2psp 1.4 or RS-GUI PopStationMD v3.00 will be ok) but it needs Popsloader 5.00 installed in your mem stick and needs to be run under 4.01 pop – by Druids1974 5.00 M33 1-6 Works fine. Hangs on startup, enter the Controller Settings menu by pressing "Home" then exit, and the game will load normally, runs perfectly to completion with a multidisc eboot. Any other hangs are fixed the same way. 5.00 m33-6 If it continues to lag after exiting the controller settings, try switching the disc-load speed to fast in the other settings menu from the home button menu. <3 Banana_kun (*)Aya does not dispose of keys until she reaches the hospital. Not game-breaking, but takes up some item slots in your inventory. (**) The keys can be placed in storage in the basement of the police department. <3 Banana_kun 5.00 M33-6 Works fine as single eboot with no GameID change or patch. Make eboot using PSX2PSP v1.4.2 with no compression, use 4.01 pops and set disc load speed to fast. Will seem to hang at black screen after PS logo when loading from Disc 1, but will load just fine if left alone for about one minute. Disc change and save recognition work fine – Azure Fang 5.50 GEN-D2 Multidisk EBOOT,no popsloader, just stick it in x:\PSP\Game\Parasite Eve(or your preferred folder name) and go on your merry way. Will freeze after the Playstation logo appears, easily fixed by setting disk load speed to fast (Credit all goes to Azure Fang above for quelling my anger at a black screen all night XD). It runs smoothly all the way through but when you beat the game, it’s over, because after the credits, it’s black screen town all the way. Sorry Crystler Tower!!! – Zyphr the Gray |
Parasite Eve 2 | SLUS-0100% | NTSC-U | Yes | SLPS-00025 must be used (on both discs) to get this to boot at all. Room 5 and the Loft may be unlocked for a short while before you should be able to enter them (before obtaining the Master Key). Entering Room 5 without the Master Key leads to some kind of rendering test room with no textures (may be worth a look, but don’t save after entering). Entering either room will cause Room 6 to be locked later on, which makes it impossible to continue the game if the huge ANMC in Dryfield smashes the walkway. To proceed to Disc 2, save game immediately after defeating Number 9 in Dryfield, save game in Douglas’s trailer or Motel Room 6 and reload using Disc 2. Reloading in Motel Lobby freezes at loading screen. 3.10 Pops Works perfectly as single disc eboot. No FMV glitches. 3.11 Pops Works perfectly as single disc eboot. No FMV glitches. 3.30 Pops Opening the map with the select button sometimes causes corrupt graphics requiring a reset to fix. 3.40 Pops Playable, but the FMV’s are glitchy. 3.52 M33-4 Freezes at the publisher screen. 3.71 M33-2 Freezes at the publisher screen. 4.01: Use GameID SLPS02480 4.01 M33 I used the games own GameID and it seems to work fine so far (2 hours). 5.00 M33-3 Doesn’t work. 5.00 M33-6: Works just fine on single disc eboot. Currently on disc 2 so I have to test a multi-disc eboot with psx2psp using game ID SLPS-02480 and pops 4.01. Have fun!! 5.00 M33-6 Will not boot using pops from flash but works fine with pops 4.01, fast disc-load, as multi-disc eboot as mentioned above. Small graphical error with Kyle floating in the air during dialogue after SDI system fires on the bunker, but I think that was on disc as well. -Azure Fang PSP-3K with 5.03 GEN-A via ChickHEN SLPS-00025 would only work as a single disc eboot with pops 3.10/3.11. No FMV glitches, but I was caught out by the Motel Room 6 glitch mentioned above (even though I didn’t enter room 5 or the loft prior to that). Froze once when using Combustion and occasionally wouldn’t recognise memory card as well. Experimented for a while and found that SLPS-02480 worked as a multi-disc eboot on pops 4.01 IF compression (converted with PSX2PSP 1.4) was low. At level 9, froze at Square EA screen (level 1 still compressed to 23% anyway, the same as level 9). If disc speed is on high, this can cause the publisher screen freeze (and possibly hang when loading rooms as well). Played through first disc so far and swapped to disc 2 without any problems. Will update when (if) game is completed. With regards to the Motel Room 6 glitch, I recommend saving in the MIST garage before you leave for Dryfield. Upon arrival, go up to Motel Room 6. If it lets you enter, your game’s borked as you won’t get the cut-scene with Douglas in the garage and won’t receive the key to the room. After the fight with the huge ANMC you’ll be trapped upstairs. Reload from the MIST garage and try again. – Gojiratron Note for home rips: Some US copies of disc 2 (SLUS-01055) use intentional bad sector copy protection which will abort some tools like Alcohol 120% with an unexpected/unrecoverable read error. If you run into this issue use CloneCD to create the .img for conversion. Completed raw playthrough, full + Pierce scenario, no problems. Will update if anything arises during future/secondary mode playthroughs – Azure Fang |
Parasite Eve 2 | SLES-02558 | PAL-E | No | ISO/BIN/IMG files *must* be patched with a PPF patch to circumvent the copy protection. 3.40 POPS: Playable. Use SLPS-00025 to avoid publisher screen freeze. Movies are watchable but has slight distortion. Certain cutscenes lag and not in sync with the audio on max compression. Saving may fail on rare occasions but all you need to do is retry. ~NXMT 3.90: Freezes at publisher screen. ~NXMT 4.01m33-2 – SLPS-00025 is not effective. Game still freezes at publisher screen, but this could be due to the game being a multi-disc eboot. And if it is, then Parasite Eve 2 [PAL] can not be played in multi-disc eboot format, period, since older pops, namely 3.40 pops, can’t run multi-disc eboots and it’s the only version of pops that currently runs Parasite Eve 2 [PAL]. |
Patriotic Pinball | SLUS-01539 | NTSC-U | No | 4.01: Runs fine – by 2PS 3.80: Slow loading times – by 2PS |
Penny Racers | SCES-00391 | PAL-E | No | |
Pepsiman | SLPS-01762 | NTSC-J | No | 3.90 by 2PS. From TheFilipinoChannel: Game is OK when played with 4.01 POPS and lower. DO NOT play it with ‘original from flash’ in 5.00 M33-4 because when you play the game, you will only hear the SFX and no music. Played with PSP fat in firmware version 5.00 M33-4. Dec/17/2008 |
Persona | SLUS-00339 | NTSC-U | Yes | Freezes on the first loading screen with 4.01 and 5.01m33-3. Works fine on 5.01m33-6. 3.71 seems to be working fine. |
Persona 2:Eternal Punishment | SLUS-01158 | NTSC-U | No | I used 4.01 POPS with GameID SLPS-02825, which comes from the japanese version of the game. You must create the EBOOT using PSX2PSP, otherwise the game won’t even start with the 4.01 POPS. There is no lag, even when there’s a lot of text onscreen. Also, by using this ID, you won’t have to share the memory cards with Innocent Sin saves. The rare random crashes in battle persist even with this ID, but you can HEAVILY decrease the freeze frequency by setting the Disc Speed to fast. I also used no compression when making my eboot, I don’t know if that helps too. I had over a dozen freezes in my first 20 hours while using a compressed ISO and the normal Disc Speed, especially during boss battles. After setting the Disc Speed to fast and removing the ISO compression, I had only 3 crashes in over 20 hours of gameplay, and none during a boss fight. I beat the final boss without problems. Hope it helps! -by Sephiroth1311 5.00m33-3 with GameID SLPS-02100 Creat ISO with UltraISO and eboot.pbp with RS-GUI Popstation MD 3.00. Then run game with Popsloader 5.00 and with 3.71pop and everything will be OK. Use 4.01 with GameID SLPS-02100 and you shouldn’t have many problems. Rarely the game may freeze, so be sure to save often. 5.00m33-3 with GameID SLPS-02100 Creat ISO with UltraISO and eboot.pbp with RS-GUI Popstation MD 3.00. Then run game with Popsloader 5.00 and with 3.71pop and everything will be OK. 4.01 pops works great for both the game and bonus disc using ID SLPS02100 for both. I also made a multi-disc eboot containing v1.0a fan patched Persona 2: Innocent Sin, Persona: Eternal Punishment and Persona 2: Eternal Punishment bonus disc using SLPS02100 as the main ID and as each discs ID – the game ran great for all 3 discs on 4.01 pops on my 5.00m33-6 phat. Eboot was made with PSX2PSP v1.4.2 – DebugJunky |
Persona 2:Innocent Sin | SLPS-02100 | NTSC-J | No | An English patch is availible for this game. Get it here. Completed (with translation patch) on 5.00 m33-6 using popsloader 4.01, very rarely there may be a little slowdown in battle and also there may be a graphical glitch after saving, getting into a battle gets rid of this though. NOTE: to play this game past the first battle the eboot must be made with simple Popstation GUI 3.00 – DebugJunky Tested on 4.01 m33-2 maybe slowdown a bit for some time, but still work. no bug, no freeze so far. Game completed in 40 hours with one and only crash in battle. I used the "Original from firmware" option while using Prometheus 5.50 v-4. PSX2PSP was used when converting the translated ISO. -Sephiroth1311 |
PGA Tour’98 | SLUS-00517 | NTSC-U | No | 3.80 by 2PS |
Philosoma | SCES-00059 | PAL-E | No | 3.90 by 2PS. |
Pikinya! EX | SLPS-01345 | NTSC-J | No | 3.80 by 2PS |
Pinobee | SLUS-01494 | NTSC-U | No | 3.80 by 2PS |
Pipe Dreams 3D | SLUS-01409 | NTSC-U | No | 3.80 by 2PS |
Pitball | SLUS-00146 | NTSC-U | No | 3.80 by 2PS |
Pitfall 3D: Beyond the Jungle | SLUS-00254 | NTSC-U | No | Works fine on 5.00 M33-3 |
PO’ed | SLUS-00097 | NTSC-U | No | 3.80 by 2PS |
Pocket Fighter | SLUS-00653 | NTSC-U | Yes | Update from Mr. Zhang – "Sometimes during the light blue “Pocket Fighters” loading screen between rounds while playing “Arcade Mode,” the game freezes. I’m using 3.90 M33-3. As far as I could tell it is random." If anyone has any tips, feel free to let us know. UPDATE: Does not get past loading screens in 4.01 or 5.00. 3.90 is the most recent that it work in, but it, and 3.72, 3.71, and 3.80 all still freeze randomly. UPDATE: You should try having the disk speed on fast…i managed to get past the loading errors by doing this also running 4.01 m33-2.-Mr.Mario. Runs perfectly on 5.00m33-6 put Disc speed to fast-Ariesboy88 |
Pocket Fighter | SLES-01378 | PAL | No | 5.00-M33-3: Runs much like the US version did before 5.00. Crashes randomly during loading in all game modes. Also always seems to crash when about to fight Felicia in Arcade mode. Runs fine until then though. Minor graphical glitch on the level with the wagon, one of the pigs appears as a mass of discolored pixels until victory. Tested by Tickolas. |
Point Blank | SCES-00886 | PAL-E | No | |
Point Blank 3 | SLUS-01354 | NTSC-U | No | |
Polaris Snowcross | SLUS-01033 | NTSC-U | No | 5.00 M33-6 Tested by Roxas6662 |
Policenauts | SLPS-00215 – SLPS-00216 | NTSC-J | No | 5.00m33-6: Works perfectly (English patched). Note: For disc 2 eboot (disc 2of3); Make sure the GAME ID is set to SLPS00215 (same ID as disc 1 eboot), otherwise the saved file cannot be seen or be continued – By 2PS 4.01 loads up ok (will test further and update soon), multi-disc eboot made with popstation_md – DebugJunky 5.03 GEN-C: Same as 5.00 |
Populous: The Beginning | SLUS-00277 | NTSC-U | No | Tested on 3.40 OE-A, works great. |
Populous: The Beginning | SLES-01760 | [E] | X | 5.00 M33-6 [LOADED POPS FROM FLASH] – Works PERFECTLY. Played right through first and second levels FLAWLESSLY. Movie and Audio sequences are fine. Recommend this one, a Genuine Classic!! – Anarchy4_20 |
Porsche Challenge | SCUS-94187 | NTSC-U | No | |
Power Move Pro Wrestling | SLUS-00408 | NTSC-U | No | Use pops 3.51 or less if you have sound problems. 5.00-4 – no music. |
Power Rangers Zeo – Full Tilt Battle Pinball | SLUS-00256 | NTSC-U | No | testingsomegames: So far, works perfect on 5.00 |
Power Serve Tennis 3D | SLUS-00105 | NTSC-U | No | 3.80 by 2PS. |
Power Shovel | SLUS-01343 | NTSC-U | No | 3.80 by 2PS |
Poy Poy | SLUS-00486 | NTSC-U | No | |
Poy Poy 2 | SLUS-00486 | NTSC-J | No | |
Primal Rage | SLUS-00126 | NTSC-U | No | Game works fine. Played through several matches with dif characters. Tested with 4.01 M33 by MasterTurkey. |
Prismland Story | SLES-03284 | PAL-E | No | 3.80 by 2PS. |
Pro Pinball – The Web | SLUS-00371 | NTSC-U | No | 3.01-4.01: Hangs on Interplay logo screen – by 2PS. |
Pro Pinball – Timeshock! | SLUS-00639 | NTSC-U | No | 3.01-4.01: Hangs on Interplay logo screen – by 2PS. |
Professional Underground League of Pain | SCUS-94551 | NTSC-U | No | Main Menu music seems to not play, no problems otherwise; tested on 3.71 M33-3 by Don Roberto |
Project Overkill | SLUS-00045 | NTSC-U | No | |
Psychic Detective | SLUS-00165 | NTSC-U | No | Title does NOT work in ANY firmware/emulator as it requires the game to be run from CD only. There is a copy protection message at the start. By 2PS |
Pukunpa: Joshikouki no Houkago | SLPS-00409 | NTSC-J | No | 3.80 by 2PS. |
Puyo Puyo: Tsuu Ketteiban | SLPS-00530 | NTSC-J | No | 4.01 by 2PS |
Puzzle Arena Toshinden | SLPS-00879 | NTSC-J | No | 3.90 by 2PS |
Puzzle Star Sweep | SLUS-01307 | NTSC-U | No | 3.80 by 2PS |
Q
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Qix Neo | SLUS-01561 | NTSC-U | No | 3.80 by 2PS. |
Quake 2 | SLUS-00757 | NTSC-U | No | Graphics and sound are GOOD! After re-mapping some buttons, this game played fine through the first few levels. Tested on 4.01 M33 by MasterTurkey. |
R
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Racing Lagoon | SLPS-02038 | NTSC-J | No | 3.72 Pops – works perfectly – EasySan |
Raiden DX | SCPS-45019 | NTSC-J | No | 3.90: SLPS-00728 by 2PS |
Raiden Project (Anniversary Edition) | SCUS-94402 | NTSC-U | No | 3.90: Also works on PAL (SLES-00051) – by 2PS. |
Rainbow Six: Lone Wolf | SLUS-01473 | NTSC-U | No | |
Rakugaki Showtime | SLPM-86272 | NTSC-J | No | 3.80 by 2PS. 4.01 M33 — using IceTea and maximum compression, the game works OK except for an around 10 pixel of a cut-off area at the top of the screen. by Haisook. |
Rally Cross | SCUS-94308 | NTSC-U | No | Tested on 3.52 M33-4 by GamerbyDesign |
Rally De Europe | SLPS-02679 | NTSC-J | No | |
Rampage Through Time | SLUS-0100% | NTSC-U | No | 3.90: Runs fine – 2PS 3.80: Freezes once in-game/demo – 2PS |
Ranma 1/2 Renaissance | SLPS-00522 | NTSC-J | No | |
Rapid Reload | SCES-0004 | PAL-E | No | 3.90 by 2PS |
Ray Tracers | SLUS-00534 | NTSC-U | No | |
RayCrisis: Series Termination | SLUS-01217 | NTSC-U | Yes | 3.90 by 2PS |
Rayman | SLUS-00005 | NTSC-U | Yes | working fine on 4.01m33-2 w/ pops original flash -Xzbit |
Rayman | SLES-00049 | PAL-E | No | Just be sure to use a converter that supports CDDA audio, like Simple Popstation GUI 3.00, or PSX2PSP. |
Rayman 2 | SLUS01235 | NTSC-U | No | Working only on 3.90 pops, make sure Disc-Load Speed is set to Normal (because of graphics glitches) Tested on 3.93. Works fine until "The Bayou" level. Freezes at the part in which you must hit the switch and get to the door before it closes. |
Raystorm | SLUS-00482 | NTSC-U | No | 3.90: J (SLPS-00678) by 2PS. 5.00 works perfectly, tested it for about half an hour – DebugJunky |
RC Helicopter | SLUS-01376 | NTSC-U | No | 3.90 by 2PS |
RC Revenge | SLUS-01168 | NTSC-U | No | |
Ready 2 Rumble Boxing | SLUS-00857 | NTSC-U | No | |
Ready 2 Rumble Boxing: Round 2 | SLUS-01147 | NTSC-U | No | 3.90 by 2PS |
Real Bout Garou Densetsu (Fatal Fury) Special: Dominated Mind | SLPM-86085 | NTSC-J | No | 3.80 by 2PS |
Red Asphalt (Rock ‘n Roll Racing II) | SLUS-00282 | NTSC-U | No | 3.71: Flawless. Use this version and the whole game should run smoothly. – CaptainEmbro 3.80: Unable to get pass options/selection screen – by 2PS. 5.00: Froze when attempting to save. Don’t use this firmware. – CaptainEmbro |
Resident Evil | SLUS-00170 | NTSC-U | No | Works well 3.71. Some sound glitches. Tested by SephirothX 5.00 M33-3 Works fine so far (3 hours) |
Resident Evil | SLES-00200 | PAL-E | No | 5.00 M33-6 Works OK but can have problems when characters talk. Sound can get stuck in a loop. ChapmeisterFlash |
Resident Evil: Director’s Cut | SLUS-00551 | NTSC-U | Yes | Works perfectly 3.40. Tested by SephirothX. 3.52: Playable. ~NXMT 3.71: Playable. ~NXMT 5.00 M33-6: Playable. – LiquidSnakE 5.00 M33-6 using default game id plus 4.01 pops game plays flawlessly from beginning to end with no issues. |
Resident Evil: Director’s Cut | SLES-00969 | PAL-E | Yes | 5.50 GEN-D3 Pops 3.80: Works perfectly! Tested by ShikaeshiRaito |
Resident Evil 2 | SLUS-00421 | NTSC-U | Yes | 3.40/3.52: SLPS-01222 MUST be set as the Game ID. 3.71: Disc 1 reported to work if you use the GameID SLPS-01510, however disc 2 freezes at police station. 3.80: Both disk 1 and 2 work perfectly using SLPS-01222 again. Tested by Cheska. During the train boss battle with Birkin on Claire Scenario B the game will freeze if you stay too close to the train door-solution: go to the opposite side of the train and fight him there, once the battle is over there is no danger of freezing(Note: this is on a two eboot none multi disc version it may be different on multi disc.) Tested by REfan190 3.90: Both disk 1 and 2 freeze at Violence Warning screen on SLPS-01222. Leon/Claire A Scenarios (Disk 1) works perfectly using SLPS-01510, but B Scenarios freeze at random points when going up stairs or ladders in the police station. 5.50GEND-2 pops 4.01 using psx2psp to create single eboot changed game id and main game ID to SLPS-01222 and works without a flaw woot!! cw cheat works with it as well in the cheatpops db file change game id to whatever cwcheat shows for the game. –>> upgraded to 5.50GENd-3 and still working flawlessly Whitetiger2695 5.00 M33-6/5.50 GEN-B2: Before getting crazy trying to make this game to work correctly (like me! ), just look my observation about it at the ‘Resident Evil 2: Dual Shock Edition NTSC-U’ bellow. I’m sure it will be very usefull! – joe1310 CFW Enabler 3.51: joe1310′s way works! |
Resident Evil 2 | SLES-00972 | PAL-E | Yes | The PAL version does work. POPS v3.40 required (Download all POPS versions using POPLoader – activate plugins in Recovery Menu). Tested on SLIM 3.71 M33-3. |
Resident Evil 2: Dual Shock Edition | SLUS-00748 | NTSC-U | No | 3.52: Works perfectly – Use SLPS-01222 – by 2PS 3.72: Freezes at violence warning screen (used multidisc eboot and SLPS-01222). – LiquidSnakE 3.80/.90: Crashes at violence warning screen even when using SLPS-01222 – use other fw (3.52) – by 2PS 3.80: Freezes at violence warning screen (used multidisc eboot and SLPS-01222). – LiquidSnakE 3.80: My multidisc eboot (with SLPS01222 as the main ID and both discs IDs) gets past the violence warning screen on both discs and works awesome, I made mine with popstation_md and disc images of the dual shock edition – DebugJunky 3.90: Freezes after PlayStation logo (used multidisc eboot and SLPS-01222). – LiquidSnakE 4.01: Freezes after PlayStation logo (used multidisc eboot and SLPS-01222). – LiquidSnakE 4.01M33-2: (tested on PSP ‘Fat’) Freezes after entering the Police Station. Use Game ID: SLPS-01222 and Popsloader to emulate 3.25 and everything will work fine. By, Caustic Paradox 5.00 M33-6: Works Fine (used multidisc eboot that I created myself using PSX2PSP v1.4.2 and SLPS-01222 and pops 3.9). – xFrostx 5.00 M33-6/5.50 GEN-B2: Works very fine, exactly as xFrostx said, BUT there is a VERY IMPORTANT MISSING DETAIL that it cost me a lot of time! Here it is: To prevent the game to freeze at violence warning screen, when creating the EBOOT.PBP file DO NOT FORGET to change each one of the disks IDs TOGETHER WITH the Main Game ID! To make it easier, just follow this: before clicking the ‘Convert’ button at the ‘whatever-program-you-are-using’ interface, make sure you have changed the Main Game ID to SLPS-01222, the Disk #1 (Leon) ID to SLPS-01222 and finally, the Disk #2 (Claire) ID to SLPS-01223. My advice: use PSX2PSP v1.4.2 to do this, as far I know, no other program allows you to adjust the IDs like this one. If you bypass this step or change only the Main Game ID, the game will freeze at the violence warning screen for sure! I’m using firmware 5.00 M33-6, with POPsloader 3.90 and the game is running flawless now! By the way, this same information is also valid to the RE2 without Dual Shock support. Enjoy the game! – Updated Info: I’ve updated my PSP to 5.50 GEN-B2 and still works very fine. Don’t worry, be happy! – joe1310 Works great on 5.50 Gen-D3, running pops 3.90 as said above, got past the police station aswel, i named the leon disc and tagged it with main game id 01222, and the same for the game id changing it to 01222, not too sure about clares disc havent got that far, if im reading the details above right you have to name the main game id 01222 and the game id 01223 for her disc, ive made the eboot but waiting to finish disc 1 then ill report back if disc 2 sticks or freezes anywhere, also alot of people were having problems gettin the cwcheat to work with dual shock version, i too had problems, it took me 2 full days to figure it out the game saved in the database already isnt working with nstc versions of this game so you think change the game id to SLPS_01222 will help, it doesnt,what i done was downloaded the latest cwcheat database from their site and edited it with cwcheat editor deleting all resident evil 2 entrys and create my own new entry with the same details that came up when the cheats didnt work,its a little complicated talking about it here, if any of you want the new database, email me, if anyone needs help on it then contact me by my email, ENJOY!!! h34dc4s3 (UPDATE) Clare disc works also and have gotten cheats to work aswel, i only added a few cheats for clares disc, its not that hard to add the cheats using the cheat databae editor,as ive said above if you need the cheat database just email me. ENJOY!!! 5.50 GEN-D: still freezes at police station when using SLPS-01222 and 3.90 pops – VEnDeTtA bOy 5.03 MHU (CFWEn 3.51): Game freezes at warning screen with popsloader 3.72 using SLPS-01222. Any other popsloader will either freeze the PSP or cause the game to not start. – rtyu12 5.50 GEN-D, pops 3.70 & 3.90: Game doesn’t load at all. I tryed what joe1310 says above(about changing the ID for both disk) and also tryed with a miltidisk eboot, but nothing seems to work. Bring us a little light here anyone. Xandro. 5.00 m33-6:slim psp game play’s perfectly through both leon and claires discs using pops 3.40 plus game id SLPS-01222 also setting disc speed to fast. (the only problem was a bit of slowdown when using the machine gun with claire playing the arranged game).. |
Resident Evil 3: Nemesis | SLUS-00923 | Yes | 5.00 M33-6 WORKS PERFECTLY!!(Up to 1st Save Point, at least. This way you could – in theory – save it and then use any of the compiled EBOOTs that normally crash after the loading screen.) Compiled EBOOT.PBP file using Zinga’s Simple Popstation GUI 3 BETA – It goes to the black screen after the introduction video, and after testing different theories I found a few ways to get it to work, this was the most efficient (No guarantee this will work for you, best chances to get these to work are to compile your EBOOT using Zinga’s Simple Popstation GUI v3 beta): The way I do it is by pressing MENU, then selecting More Options/Other Options and changing DISK LOAD SPEED to FAST. I find that tapping MENU to pop the MENU up and down, improves the success rate of this(my friend’s PSP only loads it when I change disk load speed AND tap MENU)- Then Go back and it should load up the GAME MENU. My suggestion is to get to a save point and svae it ASAP. Beats the black screen on new game, which could come in handy. Keep a copy and you won’t have to worry about that problem next time. Important! Use SLPS-01222 (BioHazard 2 Game ID) to avoid Clock Tower game freeze. To avoid game freeze after getting the firehose, instead of going directly to the alley, go back to the parking lot to deposit the hose in the chest. Now go directly to the alley (without the fire hose) and then there you withdraw the hose skipping the door where the game freezes. 4.01m33-2: freezes when open chest use SLPS-01222 (BioHazard 2 Game ID) – by gameoke. 3.90 Works fine so far (1 hour) 4.01m33-2 with Popsloader 3.40 works fine, but freezes after Clock Tower – by ZosKiaCvltvs1992 on 5.00m33-6 using 3.52 pops with game id SLPS-01222, i experienced random freezes while playing the "NEXT GAME" – by johnyboy727 Works flawless!Game-id SLPS-01222, firmware 5.00 M33-3, and pops 3.40. Got a complete game and well though a second – Arkuni // Important note: It works, just finished the game (POPS 3.40 on Firmware 5.50 GEN-B2), BUT it works only if Game-ID AND Save-ID is SLPS-01222! If you use PSX2PSP 1.4 to alter the Save-ID so you can have RE 2 and 3 (both need the Biohazard 2-ID to work) together on the same Memory Stick without one screwing up the other’s Saves, RE 3 will be broken in the process and lock up at the church! – LiquidSnakE 5.00 M33-6: Black screen after intro. Happens if you use SLPS-02300 (japanese Game-ID of Biohazard 3: Last Escape) as well. Tried out some POPS, 3.40 worked good, but freezes after the hospital when you’re entering the church with Carlos. – LiquidSnakE 5.00 M33-6: use id SLUS-00923 and Zinga’s Simple Popstation GUI 3 beta,Once you encounter black screen after intro, press "Home" button then press again to return to game, Main menu screen will appear – jmtstan 5.00 M33-6 GAME-ID: SLUS-00923 [POPS 3.90] … NO BLACK SCREEN ON BOOT!!. GAME STARTS PERFECTLY. EBOOT Compiled Using PSX2PSP v1.4.2 – Freezes up at the beginning text, after video sequences when she is saying "this is my last chance…blah blah". If you want to get this to work, use the technique described at the top of this row. – Anarchy4_20 3.40 pops on a 5.00 m33-6 psp is working great so far (half an hour of testing only) using SLPS 01223 – I used 01223 (the Claire disc ID) instead of 01222 so that my save files would come up seperate to those of resi 2 (I used the SLPS 01222 ID on resi 2) and so that the the savedata wouldn’t use the default gameID name, which happens when multiple games share the same ID – DebugJunky PSP3000 with 5.03 GEN-B via ChickHEN It seems to work with the Biohazard 2 SLPS-01222 ID and POPS 3.90, works fine so far(1-2hours aprox).-Chukymaster |
|
Resident Evil 3: Nemesis | SLES-02529 | PAL-E | Yes | Freezes on violence warning screen on boot up. Tested on 3.71 M33-2 Use an .IMG file. Then run on 3.40, with popsloader. Tested by SephirothX |
Resident Evil: Survivor | SLUS-01087 | NTSC-U | No | Works perfectly 3.40, 3.71 & 3.90. Tested by SephirothX 5.00 M33-3 Seems to work fine. |
Resident Evil: Survivor | SLES-02732 | PAL-E | No | 3.90: Apart from minor screen clipping at the bottom, game is fully playable. ~NXMT |
Re-Volt | SLES-01973 | PAL-E | No | |
Return Fire | SLUS-00184 | NTSC-U | No | 3.80 by 2PS |
Rhapsody: A Musical Adventure | SLUS-01073 | NTSC-U | No | Works fine using 5.00 m33-6 using 4.01 Popsloader. Doesn’t work with 3.72 Popsloader. |
Ridge Racer (Greatest Hits) | SLUS-00540 | NTSC-U | No | Tested on 3.71 M33-2 |
Ridge Racer | SCES-00001 | PAL-E | No | Screen clipping at bottom |
Ridge Racer 2 (A.K.A. Revolution) | SLUS-00214 | NTSC-U | No | Tested on 3.71 M33-2 |
Ridge Racer 3 (A.K.A. Rage Racer) | SLUS-00403 | NTSC-U | No | Tested on 3.71 M33-2 |
Ridge Racer 4 (A.K.A. R4: Ridge Racer Type 4) | SLUS-00797 | NTSC-U | No | Tested on 3.71 M33-2 4.01: Playable. – LiquidSnakE 5.00 M33-6: Playable. – LiquidSnakE |
Ridge Racer High Definition Edition (RR Type 4 Bonus Disc) | SLUS-90049 | NTSC-U | No | Tested on 3.71 M33-2; hangs at the Namco logo |
Rival Schools: United by Fate (Arcade Disc) | SLUS-00681 | NTSC-U | Yes | 5.00 M33-6 Works great, Made with PSX2PSP 1.4.2
5.00 hangs at the PS logo for disc 1 (arcade) but works fine for disc 2 (evolution disc), 3.71 works perfectly for both discs. Used immaculate disc images and converted with PSX2PSP 1.4.2 – DebugJunky |
Rival Schools: United by Fate (Evolution Disc) | SLUS-00771 | NTSC-U | Yes | 5.00 M33-6 Works Flawlessly, was made with PSX2PSP 1.4.2 |
Riven: The Sequel to MYST | SLUS-00535 | NTSC-U | No | note:’ 2.5 Gigabyte game (5 discs). Don’t use DATA.PSP when converting. It may result in a black screen when launching the game. 4.01 M33-2 Working, but it may crash in a VERY few select points if you try skipping a cutscene. There’s a LOT of video in this. The cutscenes are also very short so there’s USUALLY no problem in letting them play, but if the game freezes, try not skipping that cutscene next time. 5.00 M33-4 Working here, too |
Road Rash | SLUS-00035 | NTSC-U | No | 3.72 POPS: Playable. ~NXMT 5.00 M33-6 by Roxas6662 |
Road Rash 3D | SLUS-00524 | NTSC-U | Yes | 3.52 POPS: Certain songs will freeze the game. ~NXMT 3.71 pops: got past loading screen and played a race. so far so good. -theydidntnameme 3.72 POPS: Locks up at the initial loading screen (The progress bar will loop endlessly). ~NXMT 4.01: Locks up at the initial loading screen (The progress bar will loop endlessly). ~NXMT 5.00 M33-6: Loaded once, worked fine. Endless loading loop on retrying race, now get endless loop on initial loading screen. Also got it to get to the main menu before freezing. StormPooper. |
Road Rash Jailbreak | SLUS-01053 | NTSC-U | No | 5.00 m33-6 Works -Piratesmack |
Robo-Pit | SLUS-00316 | NTSC-U | No | 5.00 m33-6: runs fine -theydidntnameme |
Robo-Pit 2 | SLUS-01563 | NTSC-U | No | 5.00 m33-6: runs fine -theydidntnameme |
Rock’em Sock’em Robots Arena | SLUS-01124 | NTSC-U | No | 3.80 by 2PS |
Rockman X3 | SLPS-00283 | NTSC-J | No | Work fine with popsloader to pops 3.52 and use Fast Disc speed |
Rockman X4 | SLPS-00902 | NTSC-J | No | 3.90 by SleepyMan |
Rockman X5 | SLPM-86666 | NTSC-J | No | |
Roll Away/Kula World | SLUS-00724 | NTSC-U | No | Works fine on 3.71 M33-2, 4.01 M33, 4.01 M33-2. Tested by j1ggy |
Rollcage | SLUS-00800 | NTSC-U | No | 3.90: PAL (SLES-00539) by 2PS. 3.90 pops SLUS-00800 works with music. by Killy |
Rollcage – Stage II | SLUS-00867 | NTSC-U | No | Does not boot at all. (3.90 M33) 5.00 M33-4 and every pops: infinite loop on PS logo. by Killy |
Romance of the Three Kingdoms IV: Wall of Fire | SLUS-00195 | NTSC-U | No | 3.90: Playable. ~NXMT |
Romance of the Three Kingdoms VI: Awakening of the Dragon | SLUS-00918 | NTSC-U | No | 3.71: FMV’s have no sound. Everything else works fine. ~NXMT 3.90: FMV’s have no sound. Everything else works fine. ~NXMT 4.01 : FMV’s have sound. everything works perfect. – By Haruhi91 PSP 3k 5.03 GEN C : everything works perfect. – By Haruhi91 |
Rox | SLES-04069 | PAL-E | No | 3.80 by 2PS. |
RPG Maker | SLUS-00640 | NTSC-U | No | 3.90 by SleepyMan Also on 5.00 M33-6 by Roxas6662 |
R-Types | SLUS-00753 | NTSC-U | No | Works on 3.10OE-A’ No Errors on 3.71 M33-3. Tested by MonkeyJamboree |
R-Type Delta | SLUS-00877 | NTSC-U | No | No Errors on 3.71 M33-3. Tested by MonkeyJamboree |
R-Type Delta | SLPS-01688 | NTSC-J | No | 5.00 M33-3 Works fine. |
Running Wild | SCUS-94272 | NTSC-U | No |
S
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Saga Frontier | SCUS-94230 | NTSC-U | Yes | May encounter flickering backgrounds on lower firmware/Popstation versions. Use 3.10 Popstation with Popsloader if using 3.03 OE-C or lower, or use firmware 3.30 OE-A. 5.00m33-3 Works flawlessly – by Druids1974 |
Saga Frontier 2 | SLUS-00933 | NTSC-U | No | Does not load Duel fights, causing the game to be unplayable on 3.71 M33-2. My first Duel loaded just fine on 4.01 M33-2 5.00m33-3 Works flawlessly – by Druids1974 |
Saiyuki: Journey West | SLUS-01381 | NTSC-U | No | 3.71 pops works fine -Xzbit 5.00m33-3 Works flawlessly – by Druids1974 |
Samurai Deeper Kyo | SLPS-03506 | NTSC-J | No | 3.80 by 2PS |
Samurai Shodown: Warriors Rage | SLPM-86345 | NTSC-J | No | Also known as Samurai Spirits Shinshou – kenkaku Ibunroku Yomigaerishi Soukou no Yaiba |
Samurai Shodown: Warriors Rage | SLUS-01039 | NTSC-U | No | 3.80 by 2PS |
Scooby Doo and Cyber Chase | SLUS-01396 | NTSC-U | No | Tested and working perfectly on 5.50 GEN D3 with original pops from flash. Tested by Necrofenser |
SD Gundam G Generation F | SLPS-02900 | NTSC-J | No | 3.90 by SleepyMan |
Sentient | SCUS-94110 | NTSC-U | No | |
Sentinel Returns | SLUS-00604 | NTSC-U | No | 3.80 by 2PS |
Sexy Parodius | SLPM-86009 | NTSC-J | No | |
Shadow Madness | SLUS-00468 | NTSC-U | No | 5.00 M33-6 As multi-disc eboot, won’t boot at all on pops 3.71-3.80, hangs at black screen on FMV transitions on pops 3.90 and 4.01. Images made with Alcohol 120% and eboot made with PSX2PSP 1.4.2 with 0 compression. Single disc eboots suffer the same problems as multi on pops higher than 3.11, function fine with pops 3.11 and under, but anything under 3.11 causes some sound problems. Issue with single disc eboots is that this game requires constant disc changes rather than a permanent swap after progressing far enough in the game and doesn’t allow save at disc change screens. Unless a fix for multi-disc can be found, PSP play of this game is not feasible – Azure Fang |
Shadow Man | SLUS-00895 | NTSC-U | Yes | Working, but slow (like on PSX) |
Shaolin | SLES-01658 | PAL-E | Yes | 3.80 Runs ok but crashes when coming out of options menu – by 2PS |
Sheep Dog and Wolf | SLES-02895 | PAL-E | No | Voice acting can be off, on 5.00M33-6 has severe slowdown when a new animation/scene is playing, which causes it to become unplayable in some areas. |
Shipwreckers! | SLUS00558 | NTSC-U | No | 3.71: flawless -theydidntnameme |
Shura No Mon | SLPS-01202 | NTSC-J | No | 4.01 by 2PS |
Silhouette Mirage | SLUS-00728 | NTSC-U | No | 3.90 by 2PS. |
Silent Bomber | SLUS-00902 | NTSC-U | No | 3.90: Severe slowdown issues whenever explosions occur at the tutorial, after that everything runs fine! – by 2PS |
Silent Hill | SLUS-00707 | NTSC-U | Yes | No Errors on 3.71 M33-3. Tested by MonkeyJamboree Works fine on 3.90 M33-3. ~NXMT Works Flawless on 5.00 M33-4.Completed game. Tested by Corpse. Perfect on 5.00 M33-6 Tested by Roxas6662 Confirmed to be perfect on 5.00 M33-6, although there will be some occasional minor slowdown unless the disc speed is set to "Fast." 5.50 MHU Work fine. -Shazam 5.50 GEN-D3 Occasional lag spikes, unless disc speed set to fast. Also freezes quite often. -Chase |
Silent Hill | SLES-01514 | PAL-E | Yes | Tested on Firmware 3.40 OE-A by dvdchas |
Silverload | SLUS-00050 | NTSC-U | No | 3.80 by 2PS |
Sim City 2000 | SLUS-00113 | NTSC-U | No | 5.00m33-6 it is playable, but it lags a little – D3dGrlsDntS4yN0 Does not work on CFW 5.50 Prometheus for PSP-1000-2000. – GamerbyDesign |
Simpsons Wrestling | SLUS-01227 | NTSC-U | Yes | |
Skeleton Warriors | SLUS-00209 | NTSC-U | No | 3.80 by 2PS No Errors on 3.71 M33-3. Tested by MonkeyJamboree |
Skullmonkeys | SLES-01090 | PAL-E | No | 5.00 M33-4: Crashes after Playstation splash screen, PSP needs a hard reboot afterwards. Tested by Tickolas. |
Skullmonkeys | SLUS-00601 | NTSC-U | No | 4.01/5.00: Same issue applies as with 3.71 M33-3. 3.52/.80/.90: Same issue applies as with 3.71 M33-3. By 2PS Will not work on PSP at all as of 3.71 M33-3, nor on PS2 with original disc. Tested by MonkeyJamboree |
Slap Happy Rhythm Busters | SLPS-02789 | NTSC-J | No | 3.90 by 2PS. |
Slayers Royal | SLPS-01363 | NTSC-J | No | 5.00 M33-4: Starts up fine. Have not tested battles as yet. Tested by Tickolas |
Slayers Wonderful | SLPS-01599 | NTSC-J | No | 5.00 M33-4: Runs fine. Long load times after FMVs. Tested by Tickolas |
Sled Storm | SLPS-00955 | NTSC-U | No | 3.52, 3.71, 3.72, 3.80, 3.90, 4.01 music works but makes it lag. 3.51 is the most recent pops version that seems to work fine. 5.0 Runs extremely slow Compared to 3.51 and has no music. Use 3.51 for this game. |
Smash Court 3 | SLPS-03001 | NTSC-J | No | 3.90 by 2PS. |
Smurfs, The | SLES-01749 | PAL-E | No | 5.00 M33-6: Runs great. – by bosshunter |
Sniper, The (Simple 1500 Series Vol.056) | SLPM-86762 | NTSC-J | No | 4.01 by 2PS |
Snobow Kids Plus | SLPS-01823 | NTSC-J | No | 5.00 M33-6: Playable, but with occasional slowdowns if there’s too much going on on-screen. – LiquidSnakE |
Spec Ops – Ranger Elite | SLUS-01299 | NTSC-U | Yes | Unknown |
Speedball 2100 | SLUS-01218 | NTSC-U | No | Saiashi_Ryu: Tested on 5.00 M33-6 with "Original From Flash" POPS- plays, but opening video has graphic glitches. Also, gameplay has MAJOR slowdowns, and will crash PSP on initial boot. No further boots caused crashes so far. Will post updates as I try different POPS versions. |
Sonic Wings Special | SLPS-00307 | NTSC-J | No | 3.80 by 2PS |
Soukyuu Gurentai – Oubushutsugeki AKA Terra Diver | SLPS-01172 | NTSC-J | No | 3.10: works perfect 3.71: black screen with sound after character selection 3.90: black screen with sound after character selection |
Soul Blade | SLUS-00240 | NTSC-U | Yes | Not at fullspeed, Crashes at 2nd stage (3.51 update: Now runs at fullspeed, 2nd-stage bug fixed. Edge Master mode freezes at ‘Mission 1′ screen. SLPS-01222 increases compatibility, but re-introduces slowdown.) UPDATE: Running at full speed, no crashes in 3.71 pops. Converted using Icetea using id SLUS00240 |
Soul Blade | SCES-00577 | PAL-E | No | Screen Offset due to PAL, but not severe, Fullspeed (3.51 update: Screen centering fixed, Edge Master mode freezes at ‘Mission 1′ screen. SLPS-01222 introduces the same compatibility and slowdown issues as the NTSC version.) 5.00 M33-6: Runs fine. ChapmeisterFlash |
Soul Edge | SLPS-00555 | NTSC-J | Yes | Fullspeed (Running 3.80 with popstation: Popped in 3.71 and it ran fine. This is a Jap PS game I imported this off ebay. Created using all the default numbers. GIDN off disk etc. Tested by MasterTurkey. see youtube ncpr707. |
Soul Of The Samurai | SLUS-00822 | NTSC-U | No | 3.90: No problems, dojo-crash bypassed! – by 2PS 3.80 M33-5: Crash occurs when attemping to exit out of the dojo sparring-game when SELECT is pressed – by 2PS |
South Park | SLES-02158 | PAL-E | No | 5.00 m33-6 (PSP Phat) Works flawlessly with pops 4.01. Have been playing it for around an hour and no problems. Tested by Valentine |
South Park Rally | SLUS-00984 | NTSC-U | No | 4.01: works flawlessly. No music in 5.00 M33-6, use 4.01 instead |
Soviet Strike | SLUS-00061 | NTSC-U | No | 3.90 by 2PS. Tested on 3.52 M33 by GamerbyDesign |
Speed Freaks | SCES-01763 | PAL-E | No | |
Speed Racer | SLUS-00613 | NTSC-U | No | 3.90 by 2PS. |
Spider – The Video Game | SLUS-00230 | NTSC-U | No | 3.80 by 2PS |
Spider-Man | SLUS-00875 | NTSC-U | Yes | |
Spiderman 2 – Enter Electro | SLUS-01378 | NTSC-U | No | Sound and video seem fine, tested in 3.71 M33-3 by Don Roberto |
Spin Jam | SLUS-01250 | NTSC-U | No | 3.80 by 2PS. |
Spongebob Squarepants Supersponge | SLUS-01352 | NTSC-U | No | 3.71 & above: constantly lags; 3.03 works flawlessly |
Spyro The Dragon | SCUS-94228 | NTSC-U | Yes | cutscene sound out of sync, screen offset slightly UPDATE: Everything seems working ok in 3.71 M33-3. Tested by MonkeyJamboree. 5.00 m33-6 works fine with no problems tested by Valentine |
Spyro 2: Gateway to Glimmer | SCES-02104 | PAL-M5 | Yes | Seems to work ok with 5.00 M33-3 AND popsloader 4.01, with raw 5.00 M33-3 doesn’t even start. |
Spyro 2: Ripto’s Rage | SCUS-94425 | NTSC-U | Yes | The voiceovers sometimes drop out 5.00 M33-6: Works fine with no popsloader (original from flash). No problems with voice overs dropping out (so far). Iso extracted with magiciso and converted to eboot using psx2psp v.1.4.2 -By AzraelDagda414 |
Spyro 3: Year of the Dragon | SCUS-94467 | NTSC-U | Yes | Works poorly 3.71 & 3.40. Can crash randomly while entering worlds. Tested by SephirothX. Update from Mr. Mallon: working up to trying to get to level 2 then fails. Update from NuVanDibe: Able to reach lv 2 on 4.01 m33-2. Also, it is unknown at this point if the pops will be subject to the copy protection included in this game. I am, however, using an intro’d release. 5.50 GEN D-3 works fine on 3.71 and original from flash also a few others but the others have minor malfuctions. |
Stahlfeder | SLPS-00162 | NTSC-J | No | 3.90 by 2PS |
Star Gladiator | SLPS-00539 | NTSC-J | No | 3.80 (SLUS-00372) by 2PS |
Star Ocean: The Second Story | SCUS-94421 | NTSC-U | Yes | Possible freeze when you first enter Fienal Tower and watch FMV with fast disc loading setting. Change to normal to fix this. Update from neoxavien – "seems to freeze randomly during battles the farther I got into the game. tested on popsloader 3.72 and 3.90 with cfw 3.90 m33-3". If you have more information to pass along or fixes, pass them on! 5.50 GEN D-3 using psx2psp for single eboot changed nothing but made the boot icons etc. works perfectly disc 1&2 no problems no flaws. |
Star Sweep | SLPS-01040 | NTSC-J | No | 3.80 by 2PS |
Star Wars: Dark Forces | SLUS-00297 | NTSC-U | No | Seems to play fine but the weapon graphics and enemy sprites are "junked" and blend with the wall texture. |
Star Wars – Demolition | SLUS-01183 | NTSC-U | No | 5.00 m33-3 - works perfectly with 5.00 popsloader, EBOOT created by PSX2PSP 1.42. By tomsho |
Star Wars Episodio 1: La Amenaza Fantasma | SLES-02038 | PAL-ESP | No | Without any fix and with original ID, it freezes after PlayStation logo screen. Changing ID to SLPS01222 it arrives to Game Menu, you can start a new game but it hangs without showing any loading screen. Fixing the ISO (riping zanzibar.000 with a empty file) and with original ID shows loading screen but freezes with a black screen when it ends. Fixing it and changing the ID to SLPS01222 shows very graphical issues and a hang when finished loading. All tests with Pops 3.52 on 5.00 M33-6 – by largeroliker |
Star Wars Episode 1: The Phantom Menace | SLUS-00884 | NTSC-U | No | Does not work on 5.00M33. Freezes right after Playstation logo screen. Tested by Watsonator117 |
Star Wars: Masters of Teras Kasi | SCUS-00562 | NTSC-U | No | Extreme graphical problems 3.02. Tested by SephirothX 5.00 m33-3 - works perfectly with 5.00 popsloader, eboot created by PSX2PSP 1.42. By tomsho. |
Star Wars – Rebel Assault II | SLUS-00381 | NTSC-U | No | 5.00 m33-3 - works perfectly with 5.00 popsloader. Multidisc EBOOT created by PSX2PSP 1.42 By tomsho |
Starblade Alpha | SLUS-00057 | NTSC-U | No | 3.80 Works fine on NTSC-J (SLPS-00022) – by 2PS. Continuing or pausing the game will send you back to the start of the first level, may sometimes warp you to the second level. |
Starfighter | SLUS-00241 | NTSC-U | No | 3.80 by 2PS |
Starfighter Sanvein | SLUS-01302 | NTSC-U | No | 3.80 by 2PS |
Street Fighter Alpha – Warriors’ Dreams | SLUS-00197 | NTSC-U | No | testinsomegames: 5.00 suffers the music glitch, meaning there isn’t any. 4.01 everything seems to work perfect. |
Street Fighter Alpha 3 | SLUS-00821 | NTSC-U | Yes | 3.52 by krayziefox |
Street Fighter Collection Disc 1 (Super SFII & Super SFII Turbo) | SLUS-00423 | NTSC-U | No | testinsomegames: Tested on 4.01 and 5.00M33-3. Works perfect on 4.01, sound works fine. 5.01M33-3 has NO music. CDDA audio does not seem to work in 5.00. Play it on 4.01 using Pops, or that version firmware. Has black bars on top and bottom no matter what way to convert it or what region it is. Probably the way it was made, and more than likely won’t be fixed. |
Street Fighter Collection Disc 2 (Street Fighter Alpha 2 Gold) | SLUS-00584 | NTSC-U | No | testinsomegames: Tested on 4.01 and 5.00M33-3. Works perfect in both, music and everything. I recommend it on 5.00, so that way you can enjoy it on your TV as well as your PSP Suffers same black bars on top and bottom as first Street Fighter Collection. It’s normal, and probably won’t be fixed. |
Street Fighter Collection 2 (SFII, SFII Champion Edition, SFII Turbo) | SLUS-00746 | NTSC-U | No | testinsomegames: Tested on 5.00M33-3. Works perfect, all bgm included. Suffers same black bars on top and bottom as first Street Fighter Collection. It’s normal, and probably won’t be fixed. |
Street Fighter EX Plus Alpha | SLUS-00548 | NTSC-U | No | 3.90 by 2PS. UPDATE: Works perfect in 5.00M33-3, including music. |
Street Fighter EX 2 Plus | SLUS-01105 | NTSC-U | No | testinsomegames: Everything seems to work fine in 5.00M33-3. Including bgm. |
Street Fighter – The Movie | SLUS-00041 | NTSC-U | No | 3.90 by 2PS. Update: 5.00 has no music. 4.01 does, and works perfect. |
Street Racer | SLUS-00099 | NTSC-U | No | 3.90 by 2PS. |
Street Sk8er | SLUS-00818 | NTSC-U | No | popsloader @ 3.71:boots and plays fine – by killergp123 |
Strider 1 | SLPS-02620 | NTSC-J | No | 4.01 M33-3 Works great even with fast disc speed set. 5.00 M33-3 Doesn’t work. Black screen even before PS logo. |
Strider 2 | SLPS-02621 | NTSC-J | No | popsloader @ 3.30 with fast disc load speed while using 4.01 M33-2, no freezing occurs and rarely lags if at all, fully played through as Hiryu and Hien – by Serph 5.00 M33-3 Works fine. |
Strider 2 | SLUS-01163 | NTSC-U | No | popsloader @ 3.11 seems to allow 100% compatibility, the prior pops versions will not allow level 2 to proceed past segment 1 – StriderH2 5.00 M33-6 |
Strike Point | SLUS-00139 | NTSC-U | No | 3.80 by 2PS. |
Striker Pro 2000 | SLUS-01078 | NTSC-U | No | 3.80 by 2PS. |
Strikers 1945 | SLUS-01337 | NTSC-U | No | |
Strikers 1945 II | SLES-03510 | PAL-E | No | 3.80 by 2PS. |
Submarine Commander | SLES-02728 | PAL-E | No | Plays flawlessly on 5.00 M33-6 5.00m33-6, original from flash – works fine so far. – JEETY |
Suiko Enbu: Outlaws of the lost dynasty | SLPS-00137 | NTSC-J | No | 3.72: Runs fine, no problems – by 2PS 3.80: Glitchy/corrupted graphics in-game – by 2PS 3.52 M33-4: On the VS screen and the victory screen, the overall picture is discolored. Other than that, it runs smoothly |
Suikoden | SLUS-00292 | NTSC-U | Yes | 3.90 Freezes when you entered then exit Neclord’s Castle in Neclord Sidequest. Just Set the Disc-Load Speed to normal – tested by kryst abegnalie |
Suikoden 2 | SLUS-00958 | NTSC-U | Yes | Freezes on Mist monster in 3.40 and below. WORKS 100% on new 3.51 M33 Firmware – see Installing PSP 3.51 M33 Firmware. 3.90 Works perfectly – tested by kryst abegnalie 5.00 M33-6 Works perfectly – Azure Fang |
Super Bubble Pop | SLUS-01528 | NTSC-U | No | 3.80 by 2PS |
Super Puzzle Fighter II Turbo | SLES-00605 | PAL-E | No | |
Super Puzzle Fighter II Turbo | SLUS-00418 | NTSC-U | No | CFW 4.01 M33-2:Works perfectly with updated Popsloader 3.80 -DatNukkaInfamy |
Super Robot Wars Alpha Gaiden | SLPS-03147 | NTSC-J | No | cfw 5.00 m33-6: Popsloader set to 3.80, otherwise the game will not load. |
Super Robot Wars Alpha (part. Eng. trans.) | SLPS-02636? | NTSC-J | No | cfw 5.00 m33-6: Popsloader set to 3.71, loads with minor image layer errors if left unattended. No crashes as of yet. |
Super Robot Wars F | SLPS-01727 | NTSC-J | No | |
Super Shot Soccer | SLUS-01464 | NTSC-U | No | 3.90 by 2PS. |
Syndicate Wars | SLUS-00262 | NTSC-U | Yes | Works fine on 3.90 M33 tested by Knutsky |
Syphon Filter | SCUS-94240 | NTSC-U | Yes | 3.90: Playable. ~NXMT 3.80: cfw 5.50 GEN D-3 perfect audio video and gameplay -whitetiger2695 |
Syphon Filter 2 | SCUS-94451 | NTSC-U | No | Doesn’t go past beginning FMV on 3.90 M33_2. Loaded fine with popsloader using 3.71 official.* 3.90: Tested using a personal rip and the game is fully playable. Bin/Cue converted using Popstation GUI 3.0 with the default ID. ~NXMT 3.90: Works only with the 2 cds version (Fully playable, without crashes), the multidisk version doesnt work. – OPALAO 3.71 & 3.72: Works fine with the multidisk version at the beggining , random freezes at the flamethrower part and it freezes at the train mission – OPALAO |
Syphon Filter 3 | SCUS-94640 | NTSC-U | No | 3.90: Playable. ~NXMT |
T
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
T’ai Fu: Wrath of the tiger | SLUS-00787 | NTSC-U | No | 5.00m33-6 – Acquired the original psx game, used Ultra ISO to make .Bin and .Cue, loaded the Cue into Popstation Gui 3 to convert into eboot (to have audio tracks in-game). Ran the game with 4.01 pops. Runs well, no crashes seen beyond level 1.
Loading game: Two instability crashes. One involves not switching the memory card before choosing a save, the other involves save 1. |
T’ai Fu: Wrath of the tiger | SLES-01460 | PAL | No | 5.00m33-3 – Used UltraISO 8.6.2.2011 to make the .BIN and PSX2PSP 1.4.2 to make the eboot and the game starts but works only for the first introductive level and then freezes both if trying to save or if trying to go to next level. – by Druids1974 |
Tactics Ogre: Let Us Cling Together | SLUS-00560 | NTSC-U | No | Works great on 3.71 and above – big thanks to Mr. SaintPizzy for the update. |
Tail Concerto | SLUS-00660 | NTSC-U | No | |
Tail of the Sun | SCUS-94607 | NTSC-U | No | Works perfectly on 3.71 M33 3.90 by 2PS. |
Tales of Destiny | SLUS-00626 | NTSC-U | Yes | 3.03 OE-C: When using spells with animations(spells that make every unit on the screen stop their movement until the attack finishes), the game may freeze. Spells that don’t have animation may freeze but with extremely low chance(only encountered once out of 20+ hours). 3.52:works flawless – krayziefox 3.71: When I was playing on 3.71 sometimes after a battle it would get stuck at a black screen, this was really rare though. Other than that the game works great just be sure to save often. 3.72: Using popsloader to run 3.72 it seemed to freeze less than other versions, but I haven’t tested it thoroughly, I only used it the last half of the game. 5.00m33-3:works flawlessly – by Druids1974 5.00 M33-6 Works perfectly – Azure Fang |
Tales of Destiny II | SLUS-01355 | NTSC-U | No | 3.71,3.72,and 4.01:works fine on these pops versions.4.01 works fine if disc load speed is on fast – ƒR()§†H@X |
Tales of Phantasia | SLPS-01770 | NTSC-J | No | Get the English translation patch for this game here. The English translation patched and original Japanese versions work perfect on pops 3.71 on my 5.00 m33-6 (eboot made with simple popstation gui 3.00). Also Lourde Incarnadine on GameFAQs had some freeze issues in the Morlia Mines, we fixed this by reducing the compression level to a max of 4 – DebugJunky 3.90-m33 Works just fine without pops-loader, compression level lower then 4 required (too high compression produces freezes when Arche casting spells or even hangs on FMVs). 6.35 PRO-B: Finally works PERFECTLY with NO FREEZES with 6.35′s POPS as long as you leave the disc speed on NORMAL. – DemonicStrife |
Tall Infinity (The tower of wisdom) | SLUS-01547 | NTSC-U | No | 3.90 by 2PS |
TAMA – Adventurous Ball in Giddy Labyrinth | SLPS-00003 | NTSC-J | No | 4.01 by 2PS |
Team Buddies | SLUS-00869 | NTSC-U | No | Freezes on loading screen on 3.71 m33 – 2 & 4 |
TechnoMage: Return of Eternity | SLES-03241 | PAL-E | No | Game seems to work properly, but since it’s been released only in the PAL format, the screen is not centered. Tried using the PAL to NTSC fix from Popstation GUI 3, but this only resulted in a total mess. Then I tried the PAL4U2k tool, which gave better results, but still there’s a black bar on top of the screen. Tested on 5.00 M33-6. |
Tecmo Stackers | SLUS-00560 | NTSC-U | No | 3.90 by 2PS |
Tecmo’s Deception: Invitation To Darkness | SLUS-00340 | NTSC-U | No | |
Tecmo World Golf | SLUS-00299 | NTSC-U | No | 3.80 by 2PS |
Tekken | SLUS-00006 | NTSC-U | Yes | |
Tekken 2 | SLUS-00213 | NTSC-U | Yes | 5.00 M33-6: Playable. – LiquidSnakE |
Tekken 3 | SLUS-00402 | NTSC-U | Yes | 3.40 pops- runs, but not at full speed.Credits doesn’t show up.-Xzbit 3.71 pops- works smoothly except for the credits.-Xzbit |
Tekken 3 Golden Lion Edition | SLUS-00402 | NTSC-J | No | 3.80 by 2PS |
Tempest X3 | SLUS-00283 | NTSC-U | No | 3.90 by 2PS. |
Tenchu | SLSP-01272 | NTSC-J | No | 5.50-Prome 4 works perfectly! |
Tenchu Stealth Assassins | SLUS-00706 | NTSC-U | Yes | 5.00 M33-6: Playable. – LiquidSnakE |
Tenchu 2 | SLUS-00939 | NTSC-U | Yes | Lots of skipping during cutscenes, music, and dialogue. UPDATE: 3.90, 4.01 and 5.00 stall and go black when trying to read from Memory Card. 3.72 and 3.80 are the most recent versions of POPs that I got everything to work perfectly fine on it. No skipping of cutscenes or music and such. |
Test Drive 5 | SLUS-00610 | NTSC-U | No | |
Test Drive Offroad | SLUS-00396 | NTSC-U | No | |
Tetris Plus | SLUS-00338 | NTSC-U | No | 3.52 only – by 2PS. |
Tetris, The (SuperLite 1500 series) | SLPM-86581 | NTSC-J | No | 3.90 by 2PS |
Tetris X | SLPS-00321 | NTSC-J | No | 3.80 by 2PS |
Theme Hospital | SLUS-00275 | NTSC-U | No | Runs great on 3.71. And 3.80 Works on 5.00 M33-6 – YDNTK9 |
Theme Park | SLES-02688 | PAL-E | No | 3.90 by 2PS. |
Thousand Arms | SLUS-00845 | NTSC-U | No | Only adding…In Thousand Arms (NTSC) the only version of pops that work till the end is 3.71 3.52 – Crash a lil after the beginning. 4.01 – crash after the playstation logo. – Elianzer
Hangs during opening sequence on 3.52 M33. |
Thrasher Skate and Destroy | SLUS-00935 | NTSC-U | No | |
Thrasher Skate and Destroy | SLES-02340 | PAL-E | No | |
Threads of Fate | SLUS-01019 | NTSC-U | No | 3.40OE: completed the game for both characters. Tested by dish. Haven’t had any problems on 3.71. |
Three Stooges, The | SLUS-01486 | NTSC-U | No | 3.80 by 2PS. |
Thrill Kill | SLUS-00752 | NTSC-U | No | Freezes on exit load 3.80 M33 (Tested by J30H30) Tested on 3.52 M33 by GamerbyDesign Works fine on 5.00 M33-6 by DiRtY-StEvE Works perfectly on 3.00 pops:Tested by REfan190 Works on 5.00 M33-6 By Roxas6662 |
Thunder Force V: Perfect System | SLUS-00727 | NTSC-U | No | 3.90 by 2PS. |
Time Bokan Series: Bokan to Ippatsu! Doronbo | SLPS-00609 | NTSC-J | No | 3.80 by 2PS. |
Time Bokan: Yattaman | SLES-03651 | PAL-I | No | 3.80 by 2PS. |
Time Crisis | SLUS-00405 | NTSC-U | No | No Music 3.71 M33-4 ~Beaniehat~ |
Time Crisis – Project Titan | SLUS-00405 | NTSC-U | No | |
Time Gal & Ninja Hayate | SLPS-00383 SLPS-00384 |
NTSC-J | No | 3.80/5.00m33-6 by 2PS |
Tiny Tank | SCUS-94427 | NTSC-U | No | 3.80 by 2PS. |
Tiny Toons Adventures: The Great Beanstalk | SLUS-00638 | NTSC-U | No | 5.00 M33-3 Works fine. |
Tom & Jerry In: House Trap | SLUS-00638 | NTSC-U | No | 3.90 by 2PS. PSP 3k 5.03 GEN C : work fine, sometimes freeze when loading (rare) – BY Haruhi91 |
Tom Clancy’s Rainbow Six – Lone Wolf | SLUS-01473 | NTSC-U | No | 5.00M33-4 – works fine. |
Tomb Raider | SLUS-00152 | NTSC-U | Yes | Level doesn’t load (3.52 M33-4/3.03)- J30H30 5.00 M33-3 Seems to work fine. 5.50 GEN D-3 Works fine, but with some random freezes in certain places while going to invertory or pausing the game. 5.00 M33-6 Works fine on pops 4.01 – YDNTK9 – 2011-04-11 |
Tomb Raider | SLES-00024 | PAL-E | Yes | Tested on Firmware 3.40 OE-A by dvdchas |
Tomb Raider II | SLUS-00437 | NTSC-U | Yes | It loads up but freezes after 5 seconds after loading the trianning level. Tested on 3.52 M33-4 by GamerbyDesign Tested on slim psp 3.90 m33 3.03 pops. Works perfectly(as far as I can tell) doesn’t freeze at training level. Used alcohol 52% to rip .ccd,.sub,.img from disc then PSX2PSP v.1.2 to make the eboot. by Mornaug 5.00 M33-3 Seems to work fine. Ripped with CloneCD. Ebooted with popstation v1.24. – NoahBody |
Tomb Raider II | SLES-00718 | PAL-E | No | Works with the new CDDA enabled version of Popstation – we’ll post a link once we have one! Doesn’t work with Firmware 3.40 OE-A by dvdchas 5.00 M33-6: Intro runs. Crashes when you start game. ChapmeisterFlash |
Tomb Raider III | SLUS-00691 | NTSC-U | No | 5.00 M33-3 Seems to work fine. Ripped with CloneCD. Ebooted with popstation v1.24. – NoahBody 5.00 M33-6 Works fine. – YDNTK9 |
Tomb Raider IV (A.K.A. The Last Revelation) | SLUS-00885 | NTSC-U | Yes | Works with 3.03 OE-C ripped with CloneCD and processed with Zinga Burga PopstationGUI 3.00 |
Tomb Raider V (A.K.A. Chronicles) | SLUS-01311 | NTSC-U | Yes | 5.00 m33-3 works fine with 5.00 popsloader. EBOOT created by PSX2PSP v.1.42. |
Tomba! | SCUS-94236 | NTSC-U | Yes | Works on 3.52 through 4.01 by Edric777
Nearly completed on 3.71 and works flawlessly – DebugJunky |
Tomba! 2 | SCUS-94454 | NTSC-U | No | 5.00m33-6 didn’t work for me, 3.71 is working perfectly so far though – DebugJunky |
Tony Hawk Pro Skater | SLUS-00860 | NTSC-U | Yes | Works great on 3.90 by smithy1185 |
Tony Hawk Pro Skater 2 | SLUS-0100% | NTSC-U | Yes | works on 3.72. failed at main screen on 3.90 UPDATE: 5.00M33-3 Works perfectly fine. Played it on my TV. UPDATE: 5.00 M33-3 Gameplay works perfectly fine. Video openning crash in the ending, but the game continues. (mavincenzi) 5.50 GEN-D3 Works 100% perfect. Used Simple Popstation GUI 3 Beta to make the EBOOT. Kept Original game ID. No pops needed. -Roxas6662 |
Tony Hawk Pro Skater 3 | SLUS-01419 | NTSC-U | No | |
Tony Hawk Pro Skater 4 | SLUS-00967 | NTSC-U | No | works fine using 5.00 m33-6 |
Total Drivin’ | SLES-00307 | PAL-E | No | 3.11 only – other firmwares will crash. by 2PS |
Total Eclipse Turbo | SLUS-00021 | NTSC-U | No | 3.90 by 2PS |
Trap Gunner | SLPS-01076 | NTSC-J | No | 3.90: US version doesn’t work either try Trap Runner – By 2PS. |
Trap Gunner-US version | SLUS-00679 | NTSC-U | No | 3.80: It loads to the main menu without any issues, but I didn’t test it past that. – Schwaka |
Trap Runner (PAL version of Trap Gunner) | SLES-01628 | PAL-E | No | 3.90: Runs great! by 2PS. |
Treasures of the Deep | SLUS-00430 | NTSC-U | No | 3.90 by 2PS |
Triple Play ’99 | SLUS-00618 | NTSC-U | No | |
TRL: The Rail Loaders | SLPS-02626 | NTSC-J | No | 3.80 by 2PS. |
True Pinball | SLES-00052 | PAL-E | No | 5.00 M33-6: Game runs OK. Slight audio corruption on "Law & Justice" table. ChapmeisterFlash |
Turnabout | SLUS-01499 | NTSC-U | No | 3.80 by 2PS |
Tunnel B1 | SLUS-00188 | NTSC-U | No | 5.50 GEN-D3 Working great for the moment. Used Popstation GUI 3 Beta for EBOOT. Kept game ID. No pops needed. |
Twisted Metal | SCUS-94304 | NTSC-U | No | Works fine. ~Beaniehat~ |
Twisted Metal 2 | SCUS-94306 | NTSC-U | Yes | |
Twisted Metal 3 | SCUS-94249 | NTSC-U | No | Odd audio glitch when approached by enemy vehicle |
Twisted Metal 4 | SCUS-94560 | NTSC-U | No | 5.00 M33-4: Works perfectly, but will require CDDA patch and 4.01 POPS for background music to work (same with other Twisted Metals). ~Zevlar~ |
U
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Ultimate Fighting Championship (UFC) | SLES-02903 | PAL-E | No | 3.90 by 2PS. |
Um Jammer Lammy | SCUS-94448 | NTSC-U | No | 3.90 Sound issues – by 2PS. Sound is messed up 5.00 M33-6: NTSC-J version works perfectly. StormPooper. |
Umihara Kawase Shun: Second Edition | SLPS-02549 | NTSC-J | No | 3.80 by 2PS |
Unholy War | SLUS-00676 | NTSC-U | Yes | 3.03: Freezes on Pause screen after starting a new game. 3.10-3.72: Works fine |
V
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
V-Rally ’97 | SLES-00250 | PAL-E | No | |
V-Rally 2 Championship Edition | SLES-01907 | PAL-E | No | 5.00m33-6 game runs great using 4.01 pops |
V-Tennis | SLES-00285 | PAL | No | 3.80 by 2PS |
Vagrant Story | SLUS01040 | NTSC-U | Yes | 4.01: Playable but with some slowdown at cut scenes with heavy 3D 3.40: From what I can see, it works fine. No slowdown opening cut scene, was able to make a new game okay. That’s about as much as I tested. (by Lybi) 5.50: Tested played a bit and it works good so far. |
Valkyrie Profile | SLUS-01156 | NTSC-U | Yes | 3.03 OE-C: Dialog voices are glitchy. Freezes after talking with Odin.This isn’t working for me can someone edit this with a pops that works?> 3.71m33 Everything loads fine. A bit stutter in sound but it is very very minor. Might try 3.72 also to see how it goes – by Agentghost 3.71m33 You cannot check the equipment of a of a character without the game locking up. Same with 3.72 and 5.00 – Schlittk 5.00m33-3 Stop loading (black screen) during the Intro when Lenneth, after reminding marriage, starts walking towards Odin palace- by Druids1974 3.80, 3.90, 4.01 and 5.00 freeze at the game intro (after the line "How nostalgic"), however 3.71 gets past this, but it freezes when you go to the status screen, 3.80, 3.90 and 4.01 will let you access the status menu – so in summation: Load and play through the intro using 3.71 then when you get to the first dungen save and reboot in 3.80, 3.90 or 4.01. EBOOT made with PSX2PSP 1.4.2, tested on my 5.00 m33-6 slim – DebugJunky |
Vampire Hunter D | SLUS-01138 | NTSC-U | No | Tested, working perfectly on 5.00m33-6 – DebugJunky |
Vanark – Astro Trooper | SLUS-01035 | NTSC-U | No | 3.90: No probs – by 2PS 3.80: Hangs at boot – by 2PS |
Vandal Hearts | SLUS-00447 | NTSC-U | No | 4.01: Worked perfectly – Hitcher Worked perfectly in 5.00 M33-4 – XsilentX |
Vandal Hearts II | SLUS-00940 | NTSC-U | No | 4.01: Working perfectly so far. Will update when completed – Hitcher. Works perfectly on 5.00 M33-6 PSP 3k 5.03 GEN C : works flawlessly by Haruhi91 |
Vanguard Bandits | SLUS-01071 | NTSC-U | No | Flawless with 3.03 OEA 3.90: works flawlessly on my 3.90 firmware by LordJovanius |
Vib Ribbon | SCES-02873 | PAL-E | No | 3.80: Runs fine BUT is not playable as the game does not appear to stream any music from the game itself (once in-game the level is just straight (Flatlined). By 2PS 3.90: Crashes after the initial menus are bypassed (graphical crash). By 2PS 4.01 m33-2 Works perfectly. Tracks play. Now for the next challenge of getting custom tracks to play. |
Victory Boxing Challenger | SLES-02727 | PAL-E | No | 3.90 by 2PS |
Viewpoint | SLES-00123 | PAL-E | No | 3.52: Runs fine – by 2PS 3.80/90: Loops to PS logo when game is started (After the ‘Prepare to Engage’ screen)- by 2PS |
Vigilante 8 | SLUS-00510 | NTSC-U | No | Half of the levels won’t run, redraw problems for distant objects (no textures), some sound problems Update from dopi:On POP’s 3.40 – sound works only sfx no music. Every level works no freezes, completed "quest mode" with no prob. |
Vigilante 8: Second Offense | SLUS-00868 | NTSC-U | No | Redraw problems for distant objects (no textures), lens flare redraw problem, some sound problems, occasional crash–edit 3.03 oe-A has sound(music) problems when you change music in game but when used in 3.30 oe-A sound(music) work fine. |
Virtual Hiyru No Ken | SLPS-00338 | NTSC-J | No | 3.90 by 2PS |
Virtual Pro-Wrestling | SLPS-00449 | NTSC-J | No | 3.80 by 2PS |
VIRUS: It is aware | SLES-01317 | PAL-E | No | 3.90 by 2PS |
Volfoss | SLPS-03140 | NTSC-J | No | works perfekt with 3.90m33-2.Tested by Knutsky |
VR Powerboat Racing | SLUS-00625 | NTSC-U | No | |
Vs. | SLUS-00513 | NTSC-U | No | 3.90 by 2PS. |
W
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Wanted | SLES-04158 | PAL-E | No | 3.80 by 2PS. |
War Games | SLUS-00599 | NTSC-U | No | 3.40 OE-A and 5.00 M33-3 by Roxas6662 (may take awhile to load) |
War Gods | SLUS00328 | NTSC-U | No | 5.00m33-6 with 3.72pops works without any problems by D3dGrlsDntS4yN0 |
Warcraft II: The Dark Saga | SLUS-00480 | NTSC-U | Yes | 3.72 M33 Works fine 3.80 M33 Works fine 3.90 M33 Not Working. Freezes on Loading screen.B 4.01 M33 Not Working. Freezes on Loading screen. 5.00 M33-3 Not Working. Freezes on Loading screen. 5.00 M33-6 Works fine |
Warhammer: Shadows of the Horned Rat | SLUS-00117 | PAL-E | No | |
Warhawk | SCUS-94305 | NTSC-U | No | Plays fine on 3.72. Minor strangeness during some FMV’s. By RandomManA. |
Warzone2100 | SLUS00819 | NTSC-U | No | Runs Perfect (so far) on 3.71 and 4.01 By Deathhall@gmail. |
WCW Backstage Assault | SLUS-01274 | NTSC-U | No | Works fine on 5.50 (5.50 GEN-a, from flash) |
WCW vs. NWO: Thunder | SLUS-00779 | NTSC-U | Yes | |
WCW Mayham | ? | ? | No | Works perfect on pop 3.71 |
Weakest Link, The | SLUS-01413 | NTSC-U | No | 3.80 by 2PS. |
Welcome House 2: Keaton and his uncle | SLPS-00633 | NTSC-J | No | 4.01 by 2PS. |
Wild Arms | SCUS-94608 | NTSC-U | Yes | testinsomegames: Everything seems to work fine in 5.00M33-3. PSP 3k 5.03 GEN C work perfect (so far) by Haruhi91 |
Wild Arms | SCES-00321 | PAL-E | Yes | 5.00 M33-4: Runs just fine. Tested by Tickolas |
Wild Arms 2 | SCUS-94484 | NTSC-U | No | Load screen does not come up on 3.40 using 3.80 M33 Popsloader to emulate the prior version. 3.90 M33-3 seems to work after a few hours of play 5.00 m33-3 – Works perfectly with 5.00 popsloader, multidisc EBOOT created by PSX2PSP 1.42. By tomsho |
Wild 9 | SLUS-00425 | NTSC-U | No | 3.90 by 2PS Music works just fine on 3.71 M33-3 if using a GOOD disc image. most out there seem to be without the audio track info in the .cue file. Tested by MonkeyJamboree 5.00 M33-3 Works BUT I checked several versions and if you let the game sit without starting a new game the screen will go black and you will hear music but the game will be locked up. |
WipeOut | SCUS-94301 | NTSC-U | No | Tested on 3.52 M33-4 by GamerbyDesign 5.00 M33-4 no music. by Killy 3.90 pops Works fine with music. by Killy |
WipeOut | SCES-00010 | PAL-E | No | Tested on 3.80m33-5 5.00 M33-6: Game runs OK. No music. ChapmeisterFlash |
WipeOut 2097 | SLES-00327 | PAL-E | No | Hangs after intro. Tested on Firmware 3.40 OE-A by dvdchas UPDATE: Working fine in 3.80 M33-5. 5.00 M33-6: Hangs after intro. ChapmeisterFlash |
WipeOut XL | SCUS-94351 | NTSC-U | Yes | Tested on 3.52 M33 by GamerbyDesign 5.00 M33-4 no music. by Killy 3.90 pops Works fine with music. by Killy |
Wip3Out (WipeOut 3) | SLUS-00865 | NTSC-U | No | 5.00 M33-4 no music. by Killy 3.90 pops Works fine with music. by Killy |
Wip3Out (WipeOut 3) | SCES-01909 | PAL-E | No | Crashes 2-5 secs after starting race on all courses/teams. Tested on 3.71 M33-2 + 3.80 M33-5 5.00 M33-6: Game runs OK. No music. Can hang during demo. ChapmeisterFlash |
Wip3Out (WipeOut 3)(special edition) | SCES-02845 | PAL-E | No | 3.71 pops: Works fine, music plays. 3.80 pops: Works fine, music plays. 4.01 m33-2: Works fine, music doesn’t play.
5.00 M33-6: Works fine, music doesn’t play. |
World’s Scariest Police Chases | SLES-03425 | PAL | No | 5.00m33-3: works flawlessly – by Druids1974 |
Worms | SLUS-00336 | NTSC-U | No | All Versions – Boots up but never finishes loading. |
Worms Armageddon | SLUS-00888 | NTSC-U | x | 5.00 m33-6 – EBOOT.PBP Compiled Using PSX2PSP v1.4.2. >> Crashes after the first loading animation(white arrow spinning in the top-left of the screen) when selecting "Original From Flash". Have only just started testing this game, so will update this info just as soon as I have done some more extensive testing. (Here’s hoping I can find a way to make it work) – Anarchy4_20 |
Worms Pinball | SLES-00483 | PAL | No | 3.01-4.01 (Several issues): 1. After the PS logo is shown, the game hangs 2. Once in-game, there is corrupt graphics of the ball (ball trails) – by 2PS |
WTC World Touring Championship | SLPS-02852 | NTSC-J | No | |
Wu-Tang Shaolin Style | SLUS-00929 | NTSC-U | No | |
WWF Attitude | SLUS-00831 | NTSC-U | No | |
WWF Smackdown | SLUS-0927 | NTSC-U | Yes | |
WWF Smackdown 2: Know Your Role | SLUS-01234 | NTSC-U | No | 3.71: Playable. ~NXMT 4.01 M33-2: Entrances or loading screens do not load, otherwise the game plays fine. 5.01 M33-3: Loading screens still don’t work, but entrances seem to work perfectly fine, and the rest of the game runs pretty smooth. |
WWF Smackdown 2: Know Your Role | SLES-03251 | PAL-E | No | |
WWF Warzone | SLUS-00495 | NTSC-U | Yes | |
WWF Wrestlemania: The Arcade Game | SLUS-00013 | NTSC-U | No | testinsomegames: 3.90, 3.80, 4.01 and 5.00 all suffer major glitches, including controller problems and general crashing. 3.72 is the most recent POPs version that everything seems to work fine. |
X
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
X-Com: Terror from the Deep | SLES-00077 | PAL-E | Yes | |
X-Com UFO Defence | SLUS-00141 | NTSC-U | No | Bad Mr Frosty Played this for hours and hours and hours using 4.01. No probs. Also works fine in 5.00 but no CD Music. |
X-Files | SLUS-00915 | NTSC-U | No | |
X-Men Vs Street Fighter | SLUS-00627 | NTSC-U | No | testinsomegames: Seems to work fine in 5.00 5.00 works perfectly – DebugJunky |
X2: No Relief | SLES-00455 | PAL-E | No | 3.80 by 2PS |
X2: No Relief | SLPS-00766 | NTSC-J | No | 3.80 by 2PS |
Xenogears | SLUS-00664 | NTSC-U | Yes | First form Deus has an attack that locks game. (beat him quickly) A PSN version is out now, which does not have the Deus glitch anymore. 3.52 m33: May freeze during the "Old Movie Countdown" scene. Use 3.40 if this happens. There’s no need to beat Deus quickly, you only must wait his attack wich drops his energy and yours at 50%, but do not fear, that attack do not kill anybody, then wait until his energy (and maybe yours) is below of 1000 HPs then use System ID with Fei and attack with X button, that attack should kill Deus, is important that you don’t attack Deus before, if you do, then Deus will counterattack with the attack that freeze the game. By JuanMan. 3.71 M33: Seems to work without problems, except a small sound hitch upon leaving the Save menu. May be in the original game? On 5.00 m33-6 using POPS 3.71 it seems to work perfect for me, I had no sound glitch like the above poster. BIN/CUE made with Toast 8 and EBOOT made with Prometeus on Mac – DebugJunky On 5.50gen-d3 using POPS 3.72, same as above. 3.90 M33: Freezes after the "shatter" effect during the first battle of the intro, with a sound loop. Use 3.71 if you require multi-disc PBP support. 4.01 M33: Freezes after the "shatter" effect during the first battle of the intro, with a sound loop. Use 3.71 if you require multi-disc PBP support. 4.01 M33: No problems observed with freezing as seen by author above after roughly three hours of gameplay (up to falling into the caverns beneath the desert). Game was ripped using CloneCD from original discs, and converted to a multi-disc EBOOT via PSX2PSP 1.4.2, with maximum compression enabled. –SargeSmash 5.00m33-3: Everything seems to be working. 5.00m33-6: Freezes after the "shatter" effect during the first battle of the intro, with a sound loop. –TRaGiC 5.00m33-6: Play using 3.71 got pass the "shatter" effect and continue to play for one hour no problems. –Chii Winglese 5.00m33-6: Using 3.71 pops worked fine other than 1st form Deus. I tried waiting for his 1/2 HP attack (he needs to use it 3 times before you can beat him with System ID) but he seems to randomly cycle through 3 attacks even if you don’t attack him. 1 of those attacks locks up the game every time, not just on the PSP, but on PS2′s and PC emulators as well. I had to use my PS3 to copy the save file to a Memory Card and use my PS1 to beat him, then copy the save file back to my PSP after. –Phane 5.50 GEN-D2 3.71 Popsloader defeats the menace of the 1st battle shatter freeze(just like everyone else). Nothing else tested as of yet. – Zyphr the Gray (Bringing the information on GEN to the masses) |
Xevious 3D/G+ | SLUS-00461 | NTSC-U | No | 3.80 by 2PS. |
Y
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
You Dont Know Jack | SLES-03499 | PAL-G | No | 4.01 Pops – works perfectly – EasySan |
YoYo’s Puzzle Park | SLES-01784 | PAL | No | 3.80 by 2PS |
Yu-Gi-Oh! Forbidden Memories | SLUS-01411 | NTSC-U | No | Works perfectly on 3.51 pops tested by Raymondgt08 |
Z
Name | PSX ID | TV Type | Manual (Y/N) | Notes |
---|---|---|---|---|
Zanac X Zanac | SLPS-03354 | NTSC-J | No | 3.90 by 2PS. |
Zero Divide 2 | SCES-01094 | PAL-E | No | 3.90 by 2PS. |
Zoop | SLUS-00078 | NTSC-U | No | 3.72/90 by 2PS. |